<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>Book Video Training &#187; Games programming</title>
	<atom:link href="http://booktraining.ws/category/programming-language/games-programming/feed" rel="self" type="application/rss+xml" />
	<link>http://booktraining.ws</link>
	<description>Video training,video training rapidshare.com, hotfile.com, ul.to, uploaded.to, extabit.com, hotfile,video training rapidshare,Video training megaupload,Video training hotfile,free ebook hotfile,computers books uploading,Books uploading hotfile,Book rapidshare, video tutorials</description>
	<lastBuildDate>Thu, 09 Feb 2012 14:23:52 +0000</lastBuildDate>
	<language>en</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.3.1</generator>
		<item>
		<title>Jonathan S. Harbour, &#8220;Game Programming All in One, 3rd Edition&#8221;</title>
		<link>http://booktraining.ws/programming-language/jonathan-s-harbour-game-programming-all-in-one-3rd-edition.html</link>
		<comments>http://booktraining.ws/programming-language/jonathan-s-harbour-game-programming-all-in-one-3rd-edition.html#comments</comments>
		<pubDate>Mon, 17 Oct 2011 11:56:25 +0000</pubDate>
		<dc:creator>diemannschaft</dc:creator>
				<category><![CDATA[Games programming]]></category>
		<category><![CDATA[Programming Language]]></category>

		<guid isPermaLink="false">http://booktraining.eu/?p=125484</guid>
		<description><![CDATA[Jonathan S. Harbour, &#8220;Game Programming All in One, 3rd Edition&#8221; Course Technology PTR &#124; 2006-10-23 &#124; ISBN: 1598632892 &#124; 832 pages &#124; PDF &#124; 12,3 MB Game Programming All in One, 3rd Edition provides a fun learning experience on how to program 2D-based games with C using the cross-platform, open-source Allegro game library. Artwork will [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://s1189.photobucket.com/albums/z431/reevn/diemannschaft/00150d3azi.jpg" width="250" /><br />
Jonathan S. Harbour, &#8220;Game Programming All in One, 3rd Edition&#8221;<br />
Course Technology PTR | 2006-10-23 | ISBN: 1598632892 | 832 pages | PDF | 12,3 MB<b><span id="more-125484"></span></b></p>
<p>Game Programming All in One, 3rd Edition provides a fun learning experience on how to program 2D-based games with C using the cross-platform, open-source Allegro game library. Artwork will be provided by real-world animators. Several high-quality sample games will be featured and developed. A focused and to-the-point book, it concentrates on the important tasks&#8211;building gameplay, not a graphics demo. It speaks to the aspiring game programmer who is looking to break into the game industry. By covering cross-platform tools, this book reaches out to a wide audience, covering the most important game programming topics. A new addition to this latest edition is the coverage of multiplayer programming using cross-platform libraries that work with Allegro.<br />
<b>Download</b><br />
<a href="http://www.filesonic.com/premium-ref/2055091"><img src="http://i1189.photobucket.com/albums/z431/reevn/photo/preaccos.png" alt="http://i1189.photobucket.com/albums/z431/reevn/photo/preaccos.png" /></a><br />
<a href="http://www.filesonic.com/file/2610560431">http://www.filesonic.com/file/2610560431</a></p>
]]></content:encoded>
			<wfw:commentRss>http://booktraining.ws/programming-language/jonathan-s-harbour-game-programming-all-in-one-3rd-edition.html/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Luke Benstead, &#8220;Beginning OpenGL Game Programming, 2nd Edition&#8221;</title>
		<link>http://booktraining.ws/programming-language/luke-benstead-beginning-opengl-game-programming-2nd-edition.html</link>
		<comments>http://booktraining.ws/programming-language/luke-benstead-beginning-opengl-game-programming-2nd-edition.html#comments</comments>
		<pubDate>Mon, 17 Oct 2011 11:49:06 +0000</pubDate>
		<dc:creator>diemannschaft</dc:creator>
				<category><![CDATA[Games programming]]></category>
		<category><![CDATA[Programming Language]]></category>

		<guid isPermaLink="false">http://booktraining.eu/?p=125480</guid>
		<description><![CDATA[Luke Benstead, &#8220;Beginning OpenGL Game Programming, 2nd Edition&#8221; Course Technology PTR &#124; 2009-03-12 &#124; ISBN: 159863528X &#124; 320 pages &#124; PDF &#124; 2,8 MB Are you a beginning programmer just getting started in 3D graphics programming? If you&#8217;re comfortable programming in C++ and have a basic understanding of 3D math concepts, &#8220;Beginning OpenGL Game Programming, [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://s1189.photobucket.com/albums/z431/reevn/diemannschaft/001e1cb9jn.jpg" width="250" /><br />
Luke Benstead, &#8220;Beginning OpenGL Game Programming, 2nd Edition&#8221;<br />
Course Technology PTR | 2009-03-12 | ISBN: 159863528X | 320 pages | PDF | 2,8 MB<b><span id="more-125480"></span></b></p>
<p>Are you a beginning programmer just getting started in 3D graphics programming? If you&#8217;re comfortable programming in C++ and have a basic understanding of 3D math concepts, &#8220;Beginning OpenGL Game Programming, Second Edition&#8221; will get you started programming 3D graphics for games using the OpenGL API. Revised to work with the latest version of OpenGL, OpenGL 3.0, this book is perfect for programmers who are new to game development or new to OpenGL. New skills and concepts are taught using step-by-step instructions, with end-of-chapter exercises for testing and reinforcement. From creating a simple OpenGL application, to applying texture mapping, and even displaying 2D fonts, you&#8217;ll find complete yet concise coverage of all the newest features of OpenGL as they apply to 3D graphics for game development. And by the end of the book, you&#8217;ll be able to apply your new-found knowledge of OpenGL to create your very own games.</p>
<p><b>Download</b><br />
<a href="http://www.filesonic.com/premium-ref/2055091"><img src="http://i1189.photobucket.com/albums/z431/reevn/photo/preaccos.png" alt="http://i1189.photobucket.com/albums/z431/reevn/photo/preaccos.png" /></a><br />
<a href="http://www.filesonic.com/file/2610560321">http://www.filesonic.com/file/2610560321</a></p>
]]></content:encoded>
			<wfw:commentRss>http://booktraining.ws/programming-language/luke-benstead-beginning-opengl-game-programming-2nd-edition.html/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Sean James &#8211; 3D Graphics with XNA Game Studio 4.0</title>
		<link>http://booktraining.ws/programming-language/sean-james-3d-graphics-with-xna-game-studio-4-0.html</link>
		<comments>http://booktraining.ws/programming-language/sean-james-3d-graphics-with-xna-game-studio-4-0.html#comments</comments>
		<pubDate>Sat, 27 Aug 2011 05:07:20 +0000</pubDate>
		<dc:creator>diemannschaft</dc:creator>
				<category><![CDATA[Games programming]]></category>
		<category><![CDATA[General Programming]]></category>
		<category><![CDATA[Programming Language]]></category>

		<guid isPermaLink="false">http://booktraining.im/?p=118226</guid>
		<description><![CDATA[Sean James &#8211; 3D Graphics with XNA Game Studio 4.0 Publisher: P?ckt Publishing &#124; 2011-01-18 &#124; ISBN: 1849690049 &#124; PDF &#124; 292 pages &#124; 12.66 MB This book is designed as a step-by-step tutorial that can be read through from beginning to end, with each chapter building on the last. Each section, however, can also [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://s1189.photobucket.com/albums/z431/reevn/diemannschaft/001d2df8yh.jpg" width="250" /><br />
Sean James &#8211; 3D Graphics with XNA Game Studio 4.0<br />
Publisher: P?ckt Publishing | 2011-01-18 | ISBN: 1849690049 | PDF | 292 pages | 12.66 MB<b><span id="more-118226"></span></b></p>
<p>This book is designed as a step-by-step tutorial that can be read through from beginning to end, with each chapter building on the last. Each section, however, can also be used as a reference for implementing various camera models, special effects, etc. The chapters are filled with illustrations, screenshots, and example code, and each chapter is based around the creation of one or more example projects. By the end of the first chapter you will have created the framework that is used and improved upon for the rest of the book, and by the end of the book you will have implemented dozens of special effects, camera types, lighting models and more using that framework. This book is mainly written for those who are familiar with object oriented programming and C# and who are interested in taking 3D graphics of their XNA games to the next level. This book will be useful as learning material for those who are new to graphics and for those who are looking to expand their toolset. Also, it can be used by game developers looking for an implementation guide or reference for effects or techniques they are already familiar with.<br />
<b>Download</b><br />
<a href="http://www.filesonic.com/premium-ref/2055091"><img src="http://i1189.photobucket.com/albums/z431/reevn/photo/preaccos.png" alt="http://i1189.photobucket.com/albums/z431/reevn/photo/preaccos.png" /></a><br />
<a href="http://www.filesonic.com/file/1771183051">http://www.filesonic.com/file/1771183051</a><br />
<b>Mirror</b><br />
<a href="http://www.wupload.com/file/125301095">http://www.wupload.com/file/125301095</a></p>
]]></content:encoded>
			<wfw:commentRss>http://booktraining.ws/programming-language/sean-james-3d-graphics-with-xna-game-studio-4-0.html/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Black Art of Java Game Programming</title>
		<link>http://booktraining.ws/programming-language/black-art-of-java-game-programming-2.html</link>
		<comments>http://booktraining.ws/programming-language/black-art-of-java-game-programming-2.html#comments</comments>
		<pubDate>Mon, 22 Aug 2011 16:34:55 +0000</pubDate>
		<dc:creator>diemannschaft</dc:creator>
				<category><![CDATA[Games programming]]></category>
		<category><![CDATA[Programming Language]]></category>

		<guid isPermaLink="false">http://booktraining.im/?p=117760</guid>
		<description><![CDATA[Black Art of Java Game Programming Waite Group Press &#124; November 1996 &#124; ISBN-10: 1571690433 &#124; 900 pages &#124; PDF &#124; 6 Mb Step-by-step instructions, covering all the hottest techniques for creating dynamic games and interactive graphical environments using Java 1.1. Covers all the essentials of Java for graphics and game development Shows how to [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://s1189.photobucket.com/albums/z431/reevn/diemannschaft/001d141fcc.jpg" width="250" /><br />
Black Art of Java Game Programming<br />
Waite Group Press | November 1996 | ISBN-10: 1571690433 | 900 pages | PDF | 6 Mb<b><span id="more-117760"></span></b></p>
<p>Step-by-step instructions, covering all the hottest techniques for creating dynamic games and interactive graphical environments using Java 1.1.</p>
<p>Covers all the essentials of Java for graphics and game development<br />
Shows how to write interactive video games for the Web, playable by millions around the world<br />
Presents unique networking techniques for multi-user environments<br />
CD-ROM contains complete Java source and byte codes to the class libraries and games developed, plus games, third-party applets, and development tools<br />
<b>Download</b><br />
<a href="http://www.filesonic.com/premium-ref/2055091"><img src="http://i1189.photobucket.com/albums/z431/reevn/photo/preaccos.png" alt="http://i1189.photobucket.com/albums/z431/reevn/photo/preaccos.png" /></a><br />
<a href="http://www.filesonic.com/file/1730981981">http://www.filesonic.com/file/1730981981</a><br />
<b>Mirror</b><br />
<a href="http://www.wupload.com/file/115955557">http://www.wupload.com/file/115955557</a></p>
]]></content:encoded>
			<wfw:commentRss>http://booktraining.ws/programming-language/black-art-of-java-game-programming-2.html/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Killer Game Programming in Java By Andrew Davison</title>
		<link>http://booktraining.ws/programming-language/killer-game-programming-in-java-by-andrew-davison-2.html</link>
		<comments>http://booktraining.ws/programming-language/killer-game-programming-in-java-by-andrew-davison-2.html#comments</comments>
		<pubDate>Thu, 18 Aug 2011 16:59:30 +0000</pubDate>
		<dc:creator>diemannschaft</dc:creator>
				<category><![CDATA[Games programming]]></category>
		<category><![CDATA[Java]]></category>
		<category><![CDATA[Programming Language]]></category>

		<guid isPermaLink="false">http://booktraining.im/?p=117160</guid>
		<description><![CDATA[Killer Game Programming in Java By Andrew Davison Publisher: O&#8217;Re..illy Media 2005 &#124; 998 Pages &#124; ISBN: 0596007302 &#124; PDF &#124; 10 MB Although the number of commercial Java games is still small compared to those written in C or C++, the market is expanding rapidly. Recent updates to Java make it faster and easier [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://s1189.photobucket.com/albums/z431/reevn/diemannschaft/001d0942rr.jpg" width="250" /><br />
Killer Game Programming in Java By Andrew Davison<br />
Publisher: O&#8217;Re..illy Media 2005 | 998 Pages | ISBN: 0596007302 | PDF | 10 MB<b><span id="more-117160"></span></b></p>
<p>Although the number of commercial Java games is still small compared to those written in C or C++, the market is expanding rapidly. Recent updates to Java make it faster and easier to create powerful gaming applications-particularly Java 3D-is fueling an explosive growth in Java games. Java games like Puzzle Pirates, Chrome, Star Wars Galaxies, Runescape, Alien Flux, Kingdom of Wars, Law and Order II, Roboforge, Tom Clancy&#8217;s Politika, and scores of others have earned awards and become bestsellers.<br />
Java developers new to graphics and game programming, as well as game developers new to Java 3D, will find Killer Game Programming in Java invaluable. This new book is a practical introduction to the latest Java graphics and game programming technologies and techniques. It is the first book to thoroughly cover Java&#8217;s 3D capabilities for all types of graphics and game development projects.<br />
Killer Game Programming in Java is a comprehensive guide to everything you need to know to program cool, testosterone-drenched Java games. It will give you reusable techniques to create everything from fast, full-screen action games to multiplayer 3D games. In addition to the most thorough coverage of Java 3D available, Killer Game Programming in Java also clearly details the older, better-known 2D APIs, 3D sprites, animated 3D sprites, first-person shooter programming, sound, fractals, and networked games. Killer Game Programming in Java is a must-have for anyone who wants to create adrenaline-fueled games in Java.<br />
<b>Download</b><br />
<a href="http://www.filesonic.com/premium-ref/2055091"><img src="http://i1189.photobucket.com/albums/z431/reevn/photo/preaccos.png" alt="http://i1189.photobucket.com/albums/z431/reevn/photo/preaccos.png" /></a><br />
<a href="http://www.filesonic.com/file/1701106911">http://www.filesonic.com/file/1701106911</a><br />
<b>Mirror</b><br />
<a href="http://www.wupload.com/file/110483213">http://www.wupload.com/file/110483213</a></p>
]]></content:encoded>
			<wfw:commentRss>http://booktraining.ws/programming-language/killer-game-programming-in-java-by-andrew-davison-2.html/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Gameinstitute.com &#8211; C++ Programming for Game Developers &#8211; Module I-II</title>
		<link>http://booktraining.ws/video-training/gameinstitute-com-c-programming-for-game-developers-module-i-ii-2.html</link>
		<comments>http://booktraining.ws/video-training/gameinstitute-com-c-programming-for-game-developers-module-i-ii-2.html#comments</comments>
		<pubDate>Sat, 16 Jul 2011 07:17:35 +0000</pubDate>
		<dc:creator>ITTeach</dc:creator>
				<category><![CDATA[C/C++]]></category>
		<category><![CDATA[Games programming]]></category>
		<category><![CDATA[Video Training]]></category>

		<guid isPermaLink="false">http://booktraining.im/?p=111089</guid>
		<description><![CDATA[Gameinstitute.com &#8211; C++ Programming for Game Developers &#8211; Module I-II Genre: elearning&#124; 324Mb In this first C++ course, you will become proficient with core C++ topics such as variables, console input and output, functions, loops, programming logic, pointers, strings, classes, and object oriented design and methodologies. In addition, you will study more complex C++ subject [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://i3.ambrybox.com/140711/1310651311623.jpg"><img src="http://i3.ambrybox.com/140711/1310651311623.jpg" alt="Gameinstitute.com - C++ Programming for Game Developers - Module I-II" width="310" height="282" /></a></p>
<p><strong>Gameinstitute.com &#8211; C++ Programming for Game Developers &#8211; Module I-II</strong><br />
Genre: elearning| 324Mb<br />
In this first C++ course, you will become proficient with core C++ topics such as variables, console input and output, functions, loops, programming logic, pointers, strings, classes, and object oriented design and methodologies. <img src="http://shytex.info/wp-includes/js/tinymce/plugins/wordpress/img/trans.gif" alt="" /><span id="more-111089"></span>In addition, you will study more complex C++ subject matter, such as operator overloading, file input and output, inheritance, and polymorphism. When practical to do so, game related examples are used to motivate the discussions.</p>
<p>General Course Series Description</p>
<p>The C++ Programming for Game Developers series of courses has been designed to satisfy three major goals. First and foremost, the key goal is to enable you to understand, and be able to apply (by writing programs), the fundamental components of the C++ programming language. The second goal of this series is to prepare you for the other courses at Game Institute, which require an intermediate level of proficiency with the C++ programming language. And finally, the last goal of the series is to introduce you to game programming related topics in an easier to comprehend 2D environment, which will serve as a stepping-stone to 3D game programming. This last goal is met by building up the tools needed to program a 2D game in the Windows environment.</p>
<p>Module I Description</p>
<p>In this first C++ course, an introduction to C++ programming basics, you will become proficient with core C++ topics such as variables, console input and output, functions, loops, programming logic, pointers, strings, classes, and object oriented design and methodologies. In addition, you will study more complex C++ subject matter, such as operator overloading, file input and output, inheritance, and polymorphism. When practical to do so, game related examples are used to motivate the discussions. Quizzes, a midterm, and a final will make up your grade.</p>
<p>Topics covered in Module I, Beginning C++ Game Programming:</p>
<p>* How to Create a C++ Program, Console Input and Output, Variables, and the Arithmetic Operators<br />
* Logical Operators, Controlling Program Flow, Repetition, and Arrays<br />
* Functions<br />
* References and Pointers<br />
* Classes and Object Oriented Programming Design<br />
* Strings<br />
* Operator Overloading<br />
* File Input and Output<br />
* Inheritance and Polymorphism</p>
<p>In the second C++ course in the C++ Programming for Game Developers series, we will spend a few chapters finishing up our study of C++ by examining templates, exception handling, bit operations, and the Standard Template Library (STL). Then we will begin to move away from pure C++ applications, and you will begin to examine Windows programming, where your goal will be to develop a fully functional 2D game, complete with menus, dialog boxes, graphics, physics, artificial intelligence, and user input via the mouse.</p>
<p>Who should take this course?</p>
<p>There are three primary audiences who would benefit from this course:</p>
<p>1. Beginners with little to no programming experience that would like to begin their training for game development at Game Institute.<br />
2. Programmers experienced with a language other than C++ (e.g., Visual Basic, Java) who would like to learn C++.<br />
3. Programmers that have programmed with C++ in the past, but would like a refresher course to re-familiarize them with the language before taking other Game Institute courses.</p>
<p>What are the course prerequisites?</p>
<p>The only prerequisite for this class is that you are comfortable with the basics of general computer usage. You need to know how to work with your operating system and compiler. Some background in High School Algebra is useful, such as the understanding of variables, functions, and the ability to solve basic algebraic equations.</p>
<p>What materials do I need in order to take this course?</p>
<p>You will need a C++ compiler. Technically, for students taking this course, almost any reputable C++ compiler will do. However, for students who plan on taking Module II in this series, and for other Game Institute courses, you will need a Windows compiler. Therefore, it is probably best to settle on your choice of compiler sooner rather than later. We recommend Visual C++ 7.0 and above. A standard edition of the latest Visual C++ application can be purchased from various outlets for around $100 USD.</p>
<p><strong>download here</strong></p>
<p>http://www.wupload.com/file/57670639/gicpgdm-1_2-Ryuzin.part1.rar</p>
<p>http://www.wupload.com/file/57670529/gicpgdm-1_2-Ryuzin.part2.rar</p>
]]></content:encoded>
			<wfw:commentRss>http://booktraining.ws/video-training/gameinstitute-com-c-programming-for-game-developers-module-i-ii-2.html/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Beginning iPhone Development: Exploring the iPhone SDK</title>
		<link>http://booktraining.ws/programming-language/beginning-iphone-development-exploring-the-iphone-sdk-2.html</link>
		<comments>http://booktraining.ws/programming-language/beginning-iphone-development-exploring-the-iphone-sdk-2.html#comments</comments>
		<pubDate>Sat, 12 Feb 2011 00:30:43 +0000</pubDate>
		<dc:creator>revskill</dc:creator>
				<category><![CDATA[Games programming]]></category>
		<category><![CDATA[Mobile]]></category>
		<category><![CDATA[Programming Language]]></category>

		<guid isPermaLink="false">http://booktraining.us/?p=77367</guid>
		<description><![CDATA[Publisher: Apress &#124; Authors: Jeff LaMarche, Dave MarkPublication Date: 2008-11-21 &#124; Pages: 536 &#124; ISBN: 1430216263 Description: Please note that there is now an iPhone 3 edition of this title available! Are you a programmer looking for a new challenge? Does the thought of building your very own iPhone app make your heart race and [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignleft" src="http://ecx.images-amazon.com/images/I/417ZUQVbkqL.jpg" border="0" alt="" width="250" height="329" /><br />Publisher: <strong>Apress</strong> | Authors: <strong>Jeff LaMarche, Dave Mark</strong><br />Publication Date: <strong>2008-11-21</strong> | Pages: <strong>536</strong> | ISBN: <strong>1430216263</strong>
<p style="color: red"><strong>Description:</strong></p>
<p>Please note that there is now an <strong>iPhone 3 edition</strong> of this title available!</p>
<p>Are you a programmer looking for a new challenge? Does the thought of building your very own iPhone app make your heart race and your pulse quicken? If so, then Beginning iPhone Development is just the book for you.</p>
<p>Assuming only a minimal working knowledge of Objective-C, and written in a friendly, easy-to-follow style, Beginning iPhone Development offers a complete soup-to-nuts &#8230; <span id="more-77367"></span> course in iPhone and iPod Touch programming.</p>
<p>The book starts with the basics, walking you through the process of downloading and installing Apple&#8217;s free iPhone SDK, then stepping you though the creation of your first simple iPhone application. You&#8217;ll move on from there, mastering all the iPhone interface elements that you&#8217;ve come to know and love, such as buttons, switches, pickers, toolbars, sliders, etc.</p>
<p>You&#8217;ll master a variety of design patterns, from the simplest single view to complex hierarchical drill-downs. You&#8217;ll master the art of table-building and learn how to save your data using the iPhone file system. You&#8217;ll also learn how to save and retrieve your data using SQLite, iPhone&#8217;s built-in database management system.</p>
<p>You&#8217;ll learn how to draw using Quartz 2D and OpenGL ES. You&#8217;ll add MultiTouch Gestural Support (pinches and swipes) to your applications, and work with the Camera, Photo Library, and Accelerometer. You&#8217;ll master application preferences, learn how to localize your apps into other languages, and so much more.</p>
<p>Apple&#8217;s iPhone SDK, this book, and your imagination are all you&#8217;ll need to start building your very own best-selling iPhone applications.</p>
<p>You can discover more about this book, download source code, and find support forums at the book&#8217;s companion site: www.iphonedevbook.com</p>
<p>
<p style="color: red"><strong>LINKS DOWNLOAD:</strong></p>
<table>
<tr>
<td><strong>Server</strong></td>
<td><strong>Link</strong></td>
</tr>
<tr style="background-color: #EFE7A2">
<td><a href="http://hotfile.com/premium.html"> <img src="http://img18.imageshack.us/img18/7177/hotfileh.jpg" alt="" /> </a></td>
<td><a href="http://hotfile.com/dl/103343183/f24ada1/1490216263.rar.html">http://hotfile.com/dl/103343183/f24ada1/1490216263.rar.html</a></td>
</tr>
</table>
]]></content:encoded>
			<wfw:commentRss>http://booktraining.ws/programming-language/beginning-iphone-development-exploring-the-iphone-sdk-2.html/feed</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>iPhone App Entrepreneur</title>
		<link>http://booktraining.ws/software-development/iphone-app-entrepreneur.html</link>
		<comments>http://booktraining.ws/software-development/iphone-app-entrepreneur.html#comments</comments>
		<pubDate>Thu, 23 Dec 2010 15:14:35 +0000</pubDate>
		<dc:creator>Abdou rahim</dc:creator>
				<category><![CDATA[Games programming]]></category>
		<category><![CDATA[Software Development]]></category>
		<category><![CDATA[Iphone App]]></category>

		<guid isPermaLink="false">http://booktraining.biz/?p=69713</guid>
		<description><![CDATA[iPhone App Entrepreneur &#124; 11 Mb &#124; David Appleyard In iPhone App Entrepreneur, AppStorm manager David Appleyard sheds light on what it takes to get you to iPhone app success! This book provides you with the knowledge and the techniques you need to spot a great opportunity, get the most from the App Store, make [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: center"><img src="http://i1204.photobucket.com/albums/bb401/aviator88/captureiy.jpg" alt="iPhone App Entrepreneur david " width="183" height="275" /></p>
<div style="text-align: center"><strong>iPhone App Entrepreneur | 11 Mb | David Appleyard</strong></div>
<p style="text-align: center">
<p style="text-align: center">
<p style="text-align: center">In iPhone App Entrepreneur, AppStorm manager David Appleyard sheds light on what it takes to get you to iPhone app success!</p>
<p>This book provides you with the knowledge and the techniques you need to  spot a great opportunity, get the most from<span id="more-69713"></span> the App Store, make smart  decisions about development, craft a stunning interface, and promote  your app successfully!</p>
<p>Drawing from the insights and experiences of 16 top-notch app  developers, and survey responses from over 1000 iPhone users, David  Appleyard equips you with everything you need to successfully become an  iPhone app entrepreneur!</p>
<p style="text-align: center"><strong>Download link :</strong> 1 file</p>
<p style="text-align: center"><a href="http://hotfile.com/dl/91333506/a8c0c35/iPhone_App_Entrepreneur.rar.html" target="_blank">http://hotfile.com/dl/91333506/a8c0c35/iPhone_App_Entrepreneur.rar.html</a></p>
]]></content:encoded>
			<wfw:commentRss>http://booktraining.ws/software-development/iphone-app-entrepreneur.html/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Teach Java Gui : Designer Programming Language</title>
		<link>http://booktraining.ws/programming-language/teach-java-gui-designer-programming-language-4.html</link>
		<comments>http://booktraining.ws/programming-language/teach-java-gui-designer-programming-language-4.html#comments</comments>
		<pubDate>Thu, 23 Dec 2010 05:45:07 +0000</pubDate>
		<dc:creator>network</dc:creator>
				<category><![CDATA[Games programming]]></category>
		<category><![CDATA[Java]]></category>
		<category><![CDATA[Programming Language]]></category>

		<guid isPermaLink="false">http://booktraining.biz/?p=69595</guid>
		<description><![CDATA[Teach Java Gui : Designer Programming Language 4 CDs &#124; ISO &#124; English &#124; 1.22 Gb 4 titles – including the following topics: • Introduction to GUI Programming • OC AWT and Swing • OC GUI Fundamentals • OC Heavyweight vs. Lightweight • The J Frame Class • OC The J Label Class • OC [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://i1189.photobucket.com/albums/z431/reevn/reevideonews/cover1rm.jpg" width="250" /><br />
<b>Teach Java Gui : Designer Programming Language</b><br />
4 CDs | ISO | English | 1.22 Gb</p>
<p>4 titles – including the following topics:<br />
• Introduction to GUI Programming<br />
<span id="more-69595"></span>• OC AWT and Swing<br />
• OC GUI Fundamentals<br />
• OC Heavyweight vs. Lightweight<br />
• The J Frame Class<br />
• OC The J Label Class<br />
• OC J Button Class<br />
• OC The J Textfield Class<br />
• OC Pluggable Look and Feels<br />
• Layout Management<br />
• Managing the Layout<br />
• OC J Scroll Pane Class<br />
• OC The J Tabbed Pane Class<br />
• OC Swing Event Classes<br />
• OC Common Event Methods<br />
• Tree Classes and Interfaces<br />
• Building a Tree<br />
• Applet Methods<br />
• Embedding Applets<br />
• Passing Parameters to Applets<br />
• Application to applet<br />
<b>Download</b><br />
<a href="http://uploaded.to/ref/557340"><img src="http://i1189.photobucket.com/albums/z431/reevn/photo/preaccos.png" alt="http://i1189.photobucket.com/albums/z431/reevn/photo/preaccos.png" /></a><br />
<a href="http://hotfile.com/dl/91355165/285ea2c/JAVA_GUI_PROGRAMMING.part01.rar.html">http://hotfile.com/dl/91355165/285ea2c/JAVA_GUI_PROGRAMMING.part01.rar.html</a><br />
<a href="http://hotfile.com/dl/91355263/d2ff053/JAVA_GUI_PROGRAMMING.part02.rar.html">http://hotfile.com/dl/91355263/d2ff053/JAVA_GUI_PROGRAMMING.part02.rar.html</a><br />
<a href="http://hotfile.com/dl/91355299/abb8ce3/JAVA_GUI_PROGRAMMING.part03.rar.html">http://hotfile.com/dl/91355299/abb8ce3/JAVA_GUI_PROGRAMMING.part03.rar.html</a><br />
<a href="http://hotfile.com/dl/91355304/c2fda8a/JAVA_GUI_PROGRAMMING.part04.rar.html">http://hotfile.com/dl/91355304/c2fda8a/JAVA_GUI_PROGRAMMING.part04.rar.html</a><br />
<a href="http://hotfile.com/dl/91355464/f74c298/JAVA_GUI_PROGRAMMING.part05.rar.html">http://hotfile.com/dl/91355464/f74c298/JAVA_GUI_PROGRAMMING.part05.rar.html</a><br />
<a href="http://hotfile.com/dl/91355466/3100df4/JAVA_GUI_PROGRAMMING.part06.rar.html">http://hotfile.com/dl/91355466/3100df4/JAVA_GUI_PROGRAMMING.part06.rar.html</a><br />
<a href="http://hotfile.com/dl/91355543/11161b5/JAVA_GUI_PROGRAMMING.part07.rar.html">http://hotfile.com/dl/91355543/11161b5/JAVA_GUI_PROGRAMMING.part07.rar.html</a><br />
<a href="http://hotfile.com/dl/91355587/e916d3a/JAVA_GUI_PROGRAMMING.part08.rar.html">http://hotfile.com/dl/91355587/e916d3a/JAVA_GUI_PROGRAMMING.part08.rar.html</a><br />
<a href="http://hotfile.com/dl/91355669/94bf4c7/JAVA_GUI_PROGRAMMING.part09.rar.html">http://hotfile.com/dl/91355669/94bf4c7/JAVA_GUI_PROGRAMMING.part09.rar.html</a><br />
<a href="http://hotfile.com/dl/91355686/d3d0f52/JAVA_GUI_PROGRAMMING.part10.rar.html">http://hotfile.com/dl/91355686/d3d0f52/JAVA_GUI_PROGRAMMING.part10.rar.html</a><br />
<a href="http://hotfile.com/dl/91355731/1754d64/JAVA_GUI_PROGRAMMING.part11.rar.html">http://hotfile.com/dl/91355731/1754d64/JAVA_GUI_PROGRAMMING.part11.rar.html</a><br />
<a href="http://hotfile.com/dl/91355735/cc749ac/JAVA_GUI_PROGRAMMING.part12.rar.html">http://hotfile.com/dl/91355735/cc749ac/JAVA_GUI_PROGRAMMING.part12.rar.html</a><br />
<a href="http://hotfile.com/dl/91355870/f2d0856/JAVA_GUI_PROGRAMMING.part13.rar.html">http://hotfile.com/dl/91355870/f2d0856/JAVA_GUI_PROGRAMMING.part13.rar.html</a></p>
]]></content:encoded>
			<wfw:commentRss>http://booktraining.ws/programming-language/teach-java-gui-designer-programming-language-4.html/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Apress Windows Phone 7 Game Development Dec 2010</title>
		<link>http://booktraining.ws/programming-language/apress-windows-phone-7-game-development-dec-2010.html</link>
		<comments>http://booktraining.ws/programming-language/apress-windows-phone-7-game-development-dec-2010.html#comments</comments>
		<pubDate>Thu, 23 Dec 2010 01:41:40 +0000</pubDate>
		<dc:creator>Abdou rahim</dc:creator>
				<category><![CDATA[Games programming]]></category>
		<category><![CDATA[Programming Language]]></category>
		<category><![CDATA[windows phone 7]]></category>

		<guid isPermaLink="false">http://booktraining.biz/?p=69480</guid>
		<description><![CDATA[Apress Windows Phone 7 Game Development Dec 2010 10.4 Mb &#124; ISBN13: 978-1-4302-3306-0 &#124; Pdf Windows Phone 7 is a powerful mobile computing platform with huge potential for gaming. With “instant on” capabilities, the promise of gaming on the move is a reality with Windows Phone 7 devices. It’s an ideal environment for .NET developers [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: center"><img class="alignnone" src="http://i1204.photobucket.com/albums/bb401/aviator88/imagesqtbnANd9GcS3s8L9xRo2FyDTgW9StdZ5FxCHgk7Ex7fpe-gf67LeqrkjerjJ.jpg" alt="" width="168" height="221" /></p>
<p><strong>Apress Windows Phone 7 Game Development Dec 2010<br />
10.4 Mb | ISBN13: 978-1-4302-3306-0 | Pdf</strong></p>
<p>Windows Phone 7 is a powerful mobile computing platform with huge potential for gaming. With “instant on” capabilities, the promise of gaming on the move is a reality with Windows Phone 7 devices. It’s an ideal environment for .NET developers looking to create fun, sophisticated games for large audiences.</p>
<p>Windows Phone 7 Game Development will guide you through all of the stages required to develop your own games for <span id="more-69480"></span>the Windows Phone 7 platform using the powerful industry standard .NET programming environment and the C# programming language within Visual Studio 2010. You&#8217;ll be guided though using Silverlight and XNA for the presentation layer of your games. You&#8217;ll also see the inner workings on the Windows Phone, and learn to take advantage of the phone&#8217;s gaming capabilities. Finally, you&#8217;ll receive instructions on distributing your applications through the Windows Marketplace for Mobile.</p>
<p>What you&#8217;ll learn :</p>
<p>* How to get started with Windows Phone 7 development, from setting up the IDE to debugging techniques.<br />
* Develop using the free or full versions of Visual Studio 2010.<br />
* Master high performance 2D and 3D graphics using the XNA development environment.<br />
* Build 2D games using Silverlight and also learn how to publish them to the web.<br />
* Find out the best ways to control your games, including using touch screens, keyboards and accelerometers.<br />
* Produce high quality music and sound effects from your games.<br />
* Masses of example code and working projects, including two example games, &#8220;Cosmic Rocks&#8221; and &#8220;Diamond Lines.&#8221;<br />
* All you need to release your games to the world for fun or to sell.</p>
<p><strong>Download link : </strong>1 file<br />
<a href="http://hotfile.com/dl/91330683/2ec57d2/Apress_Windows_Phone_7_Game_Development_Dec_2010.rar.html" target="_blank"><br />
http://hotfile.com/dl/91330683/2ec57d2/Apress_Windows_Phone_7_Game_Development_Dec_2010.rar.html </a></p>
]]></content:encoded>
			<wfw:commentRss>http://booktraining.ws/programming-language/apress-windows-phone-7-game-development-dec-2010.html/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
	</channel>
</rss>

