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	<title>Book Video Training &#187; Java</title>
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		<title>TheNewBoston.com – Java Tutorials for Beginners, Intermediate and Game Development (2011)</title>
		<link>http://booktraining.ws/programming-language/thenewboston-com-java-tutorials-for-beginners-intermediate-and-game-development-2011.html</link>
		<comments>http://booktraining.ws/programming-language/thenewboston-com-java-tutorials-for-beginners-intermediate-and-game-development-2011.html#comments</comments>
		<pubDate>Thu, 26 Jan 2012 23:45:19 +0000</pubDate>
		<dc:creator>Abdou rahim</dc:creator>
				<category><![CDATA[Java]]></category>
		<category><![CDATA[Programming Language]]></category>
		<category><![CDATA[Video Training]]></category>
		<category><![CDATA[beginners]]></category>
		<category><![CDATA[development]]></category>
		<category><![CDATA[Game]]></category>
		<category><![CDATA[Intermediate]]></category>
		<category><![CDATA[NewBoston]]></category>
		<category><![CDATA[tutorials]]></category>

		<guid isPermaLink="false">http://booktraining.ws/?p=132871</guid>
		<description><![CDATA[TheNewBoston.com – Java Tutorials for Beginners, Intermediate and Game Development (2011) Language: English &#124; Web-Rip &#124; FLV &#124; MPEG4 &#124; H.264 @ 300 Kbit/s &#124; 640&#215;360 &#124; AAC Stereo @ 48 Kbit/s 44 KHz &#124; 1.02 GB Course include: - Beginners - Intermediate - Game Development Course Outline: 1. JAVA JAVA PROGRAMMING TUTORIAL – 1 [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://i.imgur.com/6HTmx.png" alt="TheNewBoston.com – Java Tutorials for Beginners, Intermediate and Game Development (2011)" width="408" height="210" /><br />
<strong>TheNewBoston.com – Java Tutorials for Beginners, Intermediate and Game Development (2011)</strong></p>
<p>Language: English | Web-Rip | FLV | MPEG4 | H.264 @ 300 Kbit/s<br />
| 640&#215;360 | AAC Stereo @ 48 Kbit/s 44 KHz | 1.02 GB</p>
<p>Course include:<br />
- Beginners<br />
- Intermediate<br />
- Game Development</p>
<p><em>Course Outline:</em><br />
<span id="more-132871"></span><br />
<span style="text-decoration: underline">1. JAVA</span></p>
<p>JAVA PROGRAMMING TUTORIAL – 1 – INSTALLING THE JDK<br />
JAVA PROGRAMMING TUTORIAL – 2 – RUNNING A JAVA PROGRAM<br />
JAVA PROGRAMMING TUTORIAL – 3 – DOWNLOADING ECLIPSE<br />
JAVA PROGRAMMING TUTORIAL – 4 – HELLO YOUTUBE<br />
JAVA PROGRAMMING TUTORIAL – 5 – VARIABLES<br />
JAVA PROGRAMMING TUTORIAL – 6 – GETTING USER INPUT<br />
JAVA PROGRAMMING TUTORIAL – 7 – BUILDING A BASIC CALCULATOR<br />
JAVA PROGRAMMING TUTORIAL – 8 – MATH OPERATORS<br />
JAVA PROGRAMMING TUTORIAL – 9 – INCREMENT OPERATORS<br />
JAVA PROGRAMMING TUTORIAL – 10 – IF STATEMENT<br />
JAVA PROGRAMMING TUTORIAL – 11 – LOGICAL OPERATORS<br />
JAVA PROGRAMMING TUTORIAL – 12 – SWITCH STATEMENT<br />
JAVA PROGRAMMING TUTORIAL – 13 – WHILE LOOP<br />
JAVA PROGRAMMING TUTORIAL – 14 – USING MULTIPLE CLASSES<br />
JAVA PROGRAMMING TUTORIAL – 15 – USE METHODS WITH PARAMETERS<br />
JAVA PROGRAMMING TUTORIAL – 16 – MANY METHODS AND INSTANCES<br />
JAVA PROGRAMMING TUTORIAL – 17 – CONSTRUCTORS<br />
JAVA PROGRAMMING TUTORIAL – 18 – NESTED IF STATEMENTS<br />
JAVA PROGRAMMING TUTORIAL – 19 – ELSE IF STATEMENT<br />
JAVA PROGRAMMING TUTORIAL – 20 – CONDITIONAL OPERATORS<br />
JAVA PROGRAMMING TUTORIAL – 21 – SIMPLE AVERAGING PROGRAM<br />
JAVA PROGRAMMING TUTORIAL – 22 – FOR LOOPS<br />
JAVA PROGRAMMING TUTORIAL – 23 – COMPOUND INTEREST PROGRAM<br />
JAVA PROGRAMMING TUTORIAL – 24 – DO WHILE LOOPS<br />
JAVA PROGRAMMING TUTORIAL – 25 – MATH CLASS METHODS<br />
JAVA PROGRAMMING TUTORIAL – 26 – RANDOM NUMBER GENERATOR<br />
JAVA PROGRAMMING TUTORIAL – 27 – INTRODUCTION TO ARRAYS<br />
JAVA PROGRAMMING TUTORIAL – 28 – CREATING AN ARRAY TABLE<br />
JAVA PROGRAMMING TUTORIAL – 29 – SUMMING ELEMENTS OF ARRAYS<br />
JAVA PROGRAMMING TUTORIAL – 30 – ARRAY ELEMENTS AS COUNTERS<br />
JAVA PROGRAMMING TUTORIAL – 31 – ENHANCED FOR LOOP<br />
JAVA PROGRAMMING TUTORIAL – 32 – ARRAYS IN METHODS<br />
JAVA PROGRAMMING TUTORIAL – 33 – MULTIDIMENSIONAL ARRAYS<br />
JAVA PROGRAMMING TUTORIAL – 34 – TABLE FOR MULTI ARRAYS<br />
JAVA PROGRAMMING TUTORIAL – 35 – VARIABLE LENGTH ARGUMENTS<br />
JAVA PROGRAMMING TUTORIAL – 36 – TIME CLASS<br />
JAVA PROGRAMMING TUTORIAL – 37 – DISPLAY REGULAR TIME<br />
JAVA PROGRAMMING TUTORIAL – 38 – PUBLIC, PRIVATE AND THIS<br />
JAVA PROGRAMMING TUTORIAL – 39 – MULTIPLE CONSTRUCTORS<br />
JAVA PROGRAMMING TUTORIAL – 40 – SET AND GET METHODS<br />
JAVA PROGRAMMING TUTORIAL – 41 – BUILDING OBJECTS FOR CONSTRUCTORS<br />
JAVA PROGRAMMING TUTORIAL – 42 – TOSTRING<br />
JAVA PROGRAMMING TUTORIAL – 43 – COMPOSITION<br />
JAVA PROGRAMMING TUTORIAL – 44 – ENUMERATION<br />
JAVA PROGRAMMING TUTORIAL – 45 – ENUMSET RANGE<br />
JAVA PROGRAMMING TUTORIAL – 46 – STATIC<br />
JAVA PROGRAMMING TUTORIAL – 47 – MORE ON STATIC<br />
JAVA PROGRAMMING TUTORIAL – 48 – FINAL<br />
JAVA PROGRAMMING TUTORIAL – 49 – INHERITANCE<br />
JAVA PROGRAMMING TUTORIAL – 50 – GRAPHICAL USER INTERFACE GUI<br />
JAVA PROGRAMMING TUTORIAL – 51 – GUI WITH JFRAME<br />
JAVA PROGRAMMING TUTORIAL – 52 – EVENT HANDLING<br />
JAVA PROGRAMMING TUTORIAL – 53 – ACTIONLISTNER<br />
JAVA PROGRAMMING TUTORIAL – 54 – EVENT HANDLER PROGRAM<br />
JAVA PROGRAMMING TUTORIAL – 55 – INTODUCTION TO POLYMORPHISM<br />
JAVA PROGRAMMING TUTORIAL – 56 – POLYMORPHIC ARGUMENTS<br />
JAVA PROGRAMMING TUTORIAL – 57 – OVERRIDING RULES<br />
JAVA PROGRAMMING TUTORIAL – 58 – ABSTRACT AND CONCRETE CLASSES<br />
JAVA PROGRAMMING TUTORIAL – 59 – CLASS TO HOLD OBJECTS<br />
JAVA PROGRAMMING TUTORIAL – 60 – ARRAY HOLDING MANY OBJECTS<br />
JAVA PROGRAMMING TUTORIAL – 61 – SIMPLE POLYMORPHIC PROGRAM<br />
JAVA PROGRAMMING TUTORIAL – 62 – JBUTTON<br />
JAVA PROGRAMMING TUTORIAL – 63 – JBUTTON FINAL PROGRAM<br />
JAVA PROGRAMMING TUTORIAL – 64 – JCHECKBOX<br />
JAVA PROGRAMMING TUTORIAL – 65 – THE FINAL CHECK BOX PROGRAM<br />
JAVA PROGRAMMING TUTORIAL – 66 – JRADIOBUTTON<br />
JAVA PROGRAMMING TUTORIAL – 67 – JRADIOBUTTON FINAL PROGRAM<br />
JAVA PROGRAMMING TUTORIAL – 68 – JCOMBOBOX<br />
JAVA PROGRAMMING TUTORIAL – 69 – DROP DOWN LIST PROGRAM<br />
JAVA PROGRAMMING TUTORIAL – 70 – JLIST<br />
JAVA PROGRAMMING TUTORIAL – 71 – JLIST PROGRAM<br />
JAVA PROGRAMMING TUTORIAL – 72 – MULTIPLE SELECTION LIST<br />
JAVA PROGRAMMING TUTORIAL – 73 – MOVING LIST ITEMS PROGRAM<br />
JAVA PROGRAMMING TUTORIAL – 74 – MOUSE EVENTS<br />
JAVA PROGRAMMING TUTORIAL – 75 – MOUSELISTENER INTERFACE<br />
JAVA PROGRAMMING TUTORIAL – 76 – MOUSEMOTIONLISTENER INTERFACE<br />
JAVA PROGRAMMING TUTORIAL – 77 – ADAPTER CLASSES<br />
JAVA PROGRAMMING TUTORIAL – 78 – FILE CLASS<br />
JAVA PROGRAMMING TUTORIAL – 79 – CREATING FILES<br />
JAVA PROGRAMMING TUTORIAL – 80 – WRITING TO FILES<br />
JAVA PROGRAMMING TUTORIAL – 81 – READING FROM FILES<br />
JAVA PROGRAMMING TUTORIAL – 82 – EXCEPTION HANDLING<br />
JAVA PROGRAMMING TUTORIAL – 83 – FLOWLAYOUT<br />
JAVA PROGRAMMING TUTORIAL – 84 – DRAWING GRAPHICS<br />
JAVA PROGRAMMING TUTORIAL – 85 – JCOLORCHOOSER<br />
JAVA PROGRAMMING TUTORIAL – 86 – DRAWING MORE STUFF<br />
JAVA PROGRAMMING TUTORIAL – 87 – SERIES FINALE</p>
<p><span style="text-decoration: underline">2. INTERMEDIATE JAVA</span></p>
<p>INTERMEDIATE JAVA TUTORIAL – 1 – COMMON STRING METHODS<br />
INTERMEDIATE JAVA TUTORIAL – 2 – SOME MORE STRING METHODS<br />
INTERMEDIATE JAVA TUTORIAL – 3 – RECURSION<br />
INTERMEDIATE JAVA TUTORIAL – 4 – INTRODUCTION TO COLLECTIONS<br />
INTERMEDIATE JAVA TUTORIAL – 5 – ARRAYLIST PROGRAM<br />
INTERMEDIATE JAVA TUTORIAL – 6 – LINKEDLIST<br />
INTERMEDIATE JAVA TUTORIAL – 7 – LINKEDLIST PROGRAM<br />
INTERMEDIATE JAVA TUTORIAL – 8 – CONVERTING LISTS TO ARRAYS<br />
INTERMEDIATE JAVA TUTORIAL – 9 – COLLECTIONS METHOD SORT<br />
INTERMEDIATE JAVA TUTORIAL – 10 – METHODS REVERSE AND COPY<br />
INTERMEDIATE JAVA TUTORIAL – 11 – COLLECTIONS METHODS FILL<br />
INTERMEDIATE JAVA TUTORIAL – 12 – ADDALL<br />
INTERMEDIATE JAVA TUTORIAL – 13 – FREQUENCY, DISJOINT<br />
INTERMEDIATE JAVA TUTORIAL – 14 – STACKS, PUSH, POP<br />
INTERMEDIATE JAVA TUTORIAL – 15 – QUEUE<br />
INTERMEDIATE JAVA TUTORIAL – 16 – HASHSET<br />
INTERMEDIATE JAVA TUTORIAL – 17 – GENERIC METHODS<br />
INTERMEDIATE JAVA TUTORIAL – 18 – IMPLEMENTING A GENERIC METHOD<br />
INTERMEDIATE JAVA TUTORIAL – 19 – GENERIC RETURN TYPES<br />
INTERMEDIATE JAVA TUTORIAL – 20 – INTRODUCTION TO APPLETS<br />
INTERMEDIATE JAVA TUTORIAL – 21 – HOW TO PUT AN APPLET ON A WEBSITE<br />
INTERMEDIATE JAVA TUTORIAL – 22 – INIT FOR APPLETS<br />
INTERMEDIATE JAVA TUTORIAL – 23 – DRAWING AN OVAL WITH SLIDER<br />
INTERMEDIATE JAVA TUTORIAL – 24 – BUILDING THE WINDOW FOR THE SLIDER<br />
INTERMEDIATE JAVA TUTORIAL – 25 – FINISHING THE OVAL SLIDER PROGRAM<br />
INTERMEDIATE JAVA TUTORIAL – 26 – LEARNING ABOUT THREADS<br />
INTERMEDIATE JAVA TUTORIAL – 27 – WHAT DO I LOOK LIKE, A THREAD?</p>
<p><span style="text-decoration: underline">3. JAVA GAME DEVELOPMENT</span></p>
<p>JAVA GAME DEVELOPMENT – 1 – THREADS<br />
JAVA GAME DEVELOPMENT – 2 – STARTING THREADS<br />
JAVA GAME DEVELOPMENT – 3 – CREATING A SCREEN FOR GAMES<br />
JAVA GAME DEVELOPMENT – 4 – RESTORING SCREEN SIZE<br />
JAVA GAME DEVELOPMENT – 5 – CREATING A FULL SCREEN DISPLAY<br />
JAVA GAME DEVELOPMENT – 6 – MAKING TEXT SMOOTH<br />
JAVA GAME DEVELOPMENT – 7 – LOADING IMAGES<br />
JAVA GAME DEVELOPMENT – 8 – BEGINNING ANIMATION<br />
JAVA GAME DEVELOPMENT – 9 – CHANGING SCENES<br />
JAVA GAME DEVELOPMENT – 10 – FINISHING THE ANIMATION CLASS<br />
JAVA GAME DEVELOPMENT – 11 – LOADING PICTURES FOR THE MOVIE<br />
JAVA GAME DEVELOPMENT – 12 – MAIN MOVIE LOOP<br />
JAVA GAME DEVELOPMENT – 13 – COMPLETING THE ANIMATION<br />
JAVA GAME DEVELOPMENT – 14 – MAKING A BETTER SCREEN CLASS<br />
JAVA GAME DEVELOPMENT – 15 – FINDING COMPATIBLE MODES<br />
JAVA GAME DEVELOPMENT – 16 – COMPARING DISPLAY MODES<br />
JAVA GAME DEVELOPMENT – 17 – FULL SCREEN WITH BUFFER STRATEGY<br />
JAVA GAME DEVELOPMENT – 18 – UPDATING DISPLAY AND RESTORE SCREEN<br />
JAVA GAME DEVELOPMENT – 19 – COMPATIBLE BUFFER IMAGES<br />
JAVA GAME DEVELOPMENT – 20 – CREATING DISPLAY MODES LIST<br />
JAVA GAME DEVELOPMENT – 21 – RUN AND MOVIE LOOP METHODS<br />
JAVA GAME DEVELOPMENT – 22 – FINISHING THE PERFECT ANIMATION<br />
JAVA GAME DEVELOPMENT – 23 – INTRODUCTION TO SPRITES<br />
JAVA GAME DEVELOPMENT – 24 – FINISHING THE SPRITE CLASS<br />
JAVA GAME DEVELOPMENT – 25 – STARTING THE SPRITES MOVEMENT<br />
JAVA GAME DEVELOPMENT – 26 – WATCHING THE SPRITE MOVE<br />
JAVA GAME DEVELOPMENT – 27 – CREATING A CORE CLASS<br />
JAVA GAME DEVELOPMENT – 28 – INTRO TO KEYBOARD INPUT<br />
JAVA GAME DEVELOPMENT – 29 – HANDLING KEY EVENTS<br />
JAVA GAME DEVELOPMENT – 30 – FINAL KEYBOARD INPUT<br />
JAVA GAME DEVELOPMENT – 31 – USER MOUSE INPUT<br />
JAVA GAME DEVELOPMENT – 32 – FINAL MOUSE INPUT<br />
JAVA GAME DEVELOPMENT – 33 – INTRO TO MOUSELOOK<br />
JAVA GAME DEVELOPMENT – 34 – MOUSELOOKS DRAW METHOD<br />
JAVA GAME DEVELOPMENT – 35 – USING THE ROBOT<br />
JAVA GAME DEVELOPMENT – 36 – FINAL MOUSELOOK PROGRAM</p>
<p><strong>Download Links: </strong>4 files</p>
<p><a href="http://filepost.com/folder/4b64aaam/" target="_blank">http://filepost.com/folder/4b64aaam/</a></p>
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		</item>
		<item>
		<title>Programming with Microsoft Visual Basic 2010, 5th Edition</title>
		<link>http://booktraining.ws/other-ebooks/programming-with-microsoft-visual-basic-2010-5th-edition.html</link>
		<comments>http://booktraining.ws/other-ebooks/programming-with-microsoft-visual-basic-2010-5th-edition.html#comments</comments>
		<pubDate>Thu, 19 Jan 2012 21:26:36 +0000</pubDate>
		<dc:creator>Abdou rahim</dc:creator>
				<category><![CDATA[Java]]></category>
		<category><![CDATA[Other Ebooks]]></category>
		<category><![CDATA[Programming Language]]></category>
		<category><![CDATA[(2010)]]></category>
		<category><![CDATA[Basic]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[programming]]></category>
		<category><![CDATA[visual]]></category>

		<guid isPermaLink="false">http://booktraining.ws/?p=132773</guid>
		<description><![CDATA[Programming with Microsoft Visual Basic 2010, 5th Edition Course Technology&#124; Apr2011&#124; 978-1111529437&#124; PDF &#124; 19.6 mb Programming with Microsoft Visual Basic 2010, 5th Edition by the best-selling author, Diane Zak, is designed for a first course in programming. Using the most recent version of the software, Visual Basic 2010, this book teaches individuals how to [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://i.imgur.com/bR3xT.jpg" alt="Programming with Microsoft Visual Basic 2010, 5th Edition" /><br />
<strong>Programming with Microsoft Visual Basic 2010, 5th Edition</strong></p>
<p>Course Technology| Apr2011| 978-1111529437| PDF | 19.6 mb</p>
<p>Programming with Microsoft Visual Basic 2010, 5th Edition by the best-selling author, Diane Zak, is designed for a first course in programming. Using the most recent version of the software, Visual Basic 2010, this book teaches individuals how to use Visual Basic applications as they would in a real world setting. <span id="more-132773"></span>Students with no previous programming experience learn how to plan and create their own interactive Windows applications. GUI design skills and object-oriented programming concepts are emphasized throughout the book.</p>
<p>* Exercises identified as Introductory, Intermediate, Advanced, Discovery, and Swat The Bugs.<br />
* Includes coverage of breakpoints and stepping through code.<br />
* Designed for the different learning styles: videos for visual and auditory learners, and tutorial sections and YOU DO IT boxes for kinesthetic learners.<br />
* May be purchased with Visual Basic 2010. Contact your sales representative for more information.<br />
* SAM Test bank available.</p>
<p>Table of Contents<br />
Chapter 1. An Introduction to Visual Basic 2010<br />
Chapter 2. Designing Applications<br />
Chapter 3. Using Variables and Constants<br />
Chapter 4. The Selection Structure<br />
Chapter 5. More on the Selection Structure<br />
Chapter 6. The Repetition Structure<br />
Chapter 7. Sub and Function Procedures<br />
Chapter 8. String Manipulation<br />
Chapter 9. Arrays<br />
Chapter 10. Structures and Sequential Access Files<br />
Chapter 11. Classes and Objects<br />
Chapter 12. Web Applications<br />
Chapter 13. Working with Access Databases and LINQ<br />
Chapter 14. Access Databases and SQL</p>
<p>Appendix A. Locating Syntax and Logic Errors<br />
Appendix B. GUI Design Guidelines<br />
Appendix C. Visual Basic Type Conversion Functions<br />
Appendix D. Windows Presentation Foundation Forms</p>
<p>Book Details:</p>
<p>* Paperback: 896 pages<br />
* Publisher: Course Technology; 5th Edition (April 2011)<br />
* Language: English<br />
* ISBN-10: 1111529434<br />
* ISBN-13: 978-1111529437</p>
<p><strong>Download Links:</strong></p>
<p><a href="http://filepost.com/files/12f31mea/PMVB20105thEdApr2011.rar/" target="_blank">http://filepost.com/files/12f31mea/PMVB20105thEdApr2011.rar/</a></p>
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		</item>
		<item>
		<title>Java Programming: From Problem Analysis to Program Design, 5th Edition</title>
		<link>http://booktraining.ws/programming-language/java-programming-from-problem-analysis-to-program-design-5th-edition.html</link>
		<comments>http://booktraining.ws/programming-language/java-programming-from-problem-analysis-to-program-design-5th-edition.html#comments</comments>
		<pubDate>Thu, 19 Jan 2012 21:09:25 +0000</pubDate>
		<dc:creator>Abdou rahim</dc:creator>
				<category><![CDATA[Java]]></category>
		<category><![CDATA[Programming Language]]></category>
		<category><![CDATA[analysis]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[Problem]]></category>
		<category><![CDATA[Program]]></category>
		<category><![CDATA[programming]]></category>

		<guid isPermaLink="false">http://booktraining.ws/?p=132769</guid>
		<description><![CDATA[Java Programming: From Problem Analysis to Program Design, 5th Edition Course Technology&#124; 2011&#124; 978-1111530532&#124; PDF &#124; 6.4 mb Designed for a first Computer Science (CS1) Java course, JAVA PROGRAMMING: FROM PROBLEM ANALYSIS TO PROGRAM DESIGN 5e will motivate readers while building a cornerstone for the Computer Science curriculum. With a focus on readers&#8217; learning, this [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://i.imgur.com/aKWRJ.jpg" alt="Java Programming: From Problem Analysis to Program Design, 5th Edition" /><br />
<strong>Java Programming: From Problem Analysis to Program Design, 5th Edition</strong><br />
Course Technology| 2011| 978-1111530532| PDF | 6.4 mb</p>
<p>Designed for a first Computer Science (CS1) Java course, JAVA PROGRAMMING: FROM PROBLEM ANALYSIS TO PROGRAM DESIGN 5e will motivate readers while building a cornerstone for the Computer Science curriculum. <span id="more-132769"></span>With a focus on readers&#8217; learning, this text approaches programming using the latest version of Java, and includes updated programming exercises and programs. The engaging and clear-cut writing style will help readers learn key concepts through concise explanations and practice in this complex and powerful language.</p>
<p>Product Details</p>
<p>* Paperback: 1072 pages<br />
* Publisher: Course Technology; 5 edition (January 26, 2011)<br />
* Language: English<br />
* ISBN-10: 111153053X<br />
* ISBN-13: 978-1111530532</p>
<p><strong>Download Links:</strong></p>
<p><a href="http://filepost.com/files/fc162739/Java_Programming_-_from_Problem_Analysis_to_Program_Design.rar/" target="_blank">http://filepost.com/files/fc162739/Java_Programming_-_from_Problem_Analysis_to_Program_Design.rar/</a></p>
]]></content:encoded>
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		</item>
		<item>
		<title>Big Java: Compatible with Java 5, 6 and 7, 4th Edition</title>
		<link>http://booktraining.ws/programming-language/big-java-compatible-with-java-5-6-and-7-4th-edition.html</link>
		<comments>http://booktraining.ws/programming-language/big-java-compatible-with-java-5-6-and-7-4th-edition.html#comments</comments>
		<pubDate>Thu, 19 Jan 2012 21:03:52 +0000</pubDate>
		<dc:creator>Abdou rahim</dc:creator>
				<category><![CDATA[Java]]></category>
		<category><![CDATA[Programming Language]]></category>
		<category><![CDATA[Big]]></category>
		<category><![CDATA[Compatible]]></category>

		<guid isPermaLink="false">http://booktraining.ws/?p=132767</guid>
		<description><![CDATA[Big Java: Compatible with Java 5, 6 and 7, 4th Edition Wiley &#124; 2009 &#124; 978-0470509487 &#124; PDF &#124; 20 mb No one brews up a better Java guide than Cay Horstmann, and in this Fourth Edition of Big Java he&#8217;s created his best one yet. Thoroughly updated to include Java 7, this edition of [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://i.imgur.com/NnynG.jpg" alt="Big Java: Compatible with Java 5, 6 and 7, 4th Edition" /><br />
<strong>Big Java: Compatible with Java 5, 6 and 7, 4th Edition</strong></p>
<p>Wiley | 2009 | 978-0470509487 | PDF | 20 mb</p>
<p>No one brews up a better Java guide than Cay Horstmann, and in this Fourth Edition of Big Java he&#8217;s created his best one yet. Thoroughly updated to include Java 7, this edition of Horstmann&#8217;s best-selling text helps students absorb computing concepts and programming principles, develop strong problem-solving skills, and become better programmers, all while exploring the elements of Java that are needed to write real-life programs.<span id="more-132767"></span></p>
<p>In preparing the new edition, special attention was given to the quality and variety of exercise material- from skill-oriented multiple-choice questions to short code-completion exercises to multi-step lab exercises-offering instructors more ways to engage students at different levels, and providing more practice to students who need it.</p>
<p>A top-notch introductory text for beginners, Big Java, Fourth Edition is also a thorough reference guide for students and professionals alike to Java technologies, Internet programming, database access, and many other areas of computer science.</p>
<p>NEW TO THIS EDITION:</p>
<p>* How To sections walk through the steps to solving a problem, and Worked Examples apply these steps to motivational examples such as credit-card processing.<br />
* Examples Tables present a variety of uses and special cases in a compact format.<br />
* Common Errors, Tips, and Special Topics make it easy to refer back to topics when solving problems.<br />
* Annotated Syntax Boxes call out features of typical example code to draw students&#8217; attention to the key elements of the syntax.<br />
* Chapters have been revised to focus each section on a specific Learning Objective. Sections have been shortened to present the concepts and syntax and how they are applied.<br />
* Early chapters have been thoroughly revised to provide more examples and concrete analogies.</p>
<p>Product Details</p>
<p>* Paperback: 1168 pages<br />
* Publisher: Wiley; 4 edition (December 30, 2009)<br />
* Language: English<br />
* ISBN-10: 0470509481<br />
* ISBN-13: 978-0470509487</p>
<p><strong>Download Links:</strong></p>
<p><a href="http://filepost.com/files/5852953f/BigJavaCompJ5.6.7.4th.Ed.Dec.2009.rar/" target="_blank">http://filepost.com/files/5852953f/BigJavaCompJ5.6.7.4th.Ed.Dec.2009.rar/</a></p>
]]></content:encoded>
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		</item>
		<item>
		<title>TCP/IP Sockets in Java, 2nd Ed: Practical Guide for Programmers</title>
		<link>http://booktraining.ws/programming-language/tcpip-sockets-in-java-2nd-ed-practical-guide-for-programmers.html</link>
		<comments>http://booktraining.ws/programming-language/tcpip-sockets-in-java-2nd-ed-practical-guide-for-programmers.html#comments</comments>
		<pubDate>Thu, 19 Jan 2012 01:20:46 +0000</pubDate>
		<dc:creator>Abdou rahim</dc:creator>
				<category><![CDATA[Java]]></category>
		<category><![CDATA[Programming Language]]></category>
		<category><![CDATA[guide]]></category>
		<category><![CDATA[Practical]]></category>
		<category><![CDATA[programmers]]></category>
		<category><![CDATA[Sockets]]></category>
		<category><![CDATA[tcp/ip]]></category>

		<guid isPermaLink="false">http://booktraining.ws/?p=132731</guid>
		<description><![CDATA[TCP/IP Sockets in Java, 2nd Ed: Practical Guide for Programmers Morgan Kaufmann &#124; 2008&#124; 978-0123742551 &#124; PDF &#124; 5.8 mb The networking capabilities of the Java platform have been extended considerably since the first edition of the book. This new edition covers version 1.5-1.7, the most current iterations, as well as making the following improvements: [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://i.imgur.com/k9CAY.jpg" alt="TCP/IP Sockets in Java, 2nd Ed: Practical Guide for Programmers" /><br />
<strong>TCP/IP Sockets in Java, 2nd Ed: Practical Guide for Programmers</strong><br />
Morgan Kaufmann | 2008| 978-0123742551 | PDF | 5.8 mb</p>
<p>The networking capabilities of the Java platform have been extended considerably since the first edition of the book. This new edition covers version 1.5-1.7, the most current iterations, as well as making the following improvements:<span id="more-132731"></span></p>
<p>The API (application programming interface) reference sections in each chapter, which describe the relevant parts of each class, have been replaced with (i) a summary section that lists the classes and methods used in the code, and (ii) a ?gotchas? section that mentions nonobvious or poorly-documented aspects of the objects.</p>
<p>KEY FEATURES</p>
<p>* Focused, tutorial-based instruction in key sockets programming techniques allows reader to quickly come up to speed on Java applications.<br />
* Concise and up-to-date coverage of the most recent platform (1.7) for Java<br />
applications in networking technology<br />
* Provides code for all example programs via a companion Web site to let the reader see the important objects and methods in context and to understand the purpose of each line of code.</p>
<p>Product Details</p>
<p>* Paperback: 192 pages<br />
* Publisher: Morgan Kaufmann; 2 edition (February 22, 2008)<br />
* Language: English<br />
* ISBN-10: 0123742552<br />
* ISBN-13: 978-0123742551</p>
<p><strong>Download Links:  </strong></p>
<p><a href="http://filepost.com/files/31em937c/277496368_TCPIP.rar/" target="_blank">http://filepost.com/files/31em937c/277496368_TCPIP.rar/</a></p>
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		</item>
		<item>
		<title>J2EE Unleashed</title>
		<link>http://booktraining.ws/programming-language/j2ee-unleashed.html</link>
		<comments>http://booktraining.ws/programming-language/j2ee-unleashed.html#comments</comments>
		<pubDate>Wed, 18 Jan 2012 16:17:56 +0000</pubDate>
		<dc:creator>Abdou rahim</dc:creator>
				<category><![CDATA[Java]]></category>
		<category><![CDATA[Programming Language]]></category>
		<category><![CDATA[j2ee]]></category>
		<category><![CDATA[Unleashed]]></category>

		<guid isPermaLink="false">http://booktraining.ws/?p=132722</guid>
		<description><![CDATA[J2EE Unleashed Sams&#124; 978-0672321801&#124; PDF &#124; 5.6 mb Unleash the power of J2EE by applying the expert advice and techniques of Joe Bambara, Paul Allen, and the Java developer team from United Consultants of New York. J2EE Unleashed presents techniques and examples for building applications based on the Java 2 Enterprise Edition development model. The [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://i.imgur.com/dgxKY.jpg" alt="J2EE Unleashed" width="242" height="300" /><br />
<strong>J2EE Unleashed</strong></p>
<p>Sams| 978-0672321801| PDF | 5.6 mb</p>
<p>Unleash the power of J2EE by applying the expert advice and techniques of Joe Bambara, Paul Allen, and the Java developer team from United Consultants of New York. J2EE Unleashed presents techniques and examples for building applications based on the Java 2 Enterprise Edition development model.<span id="more-132722"></span></p>
<p>The goal of this book is not to teach the J2EE specification but to illustrate the best practices for developing J2EE applications. It will cover the most commonly used J2EE API&#8217;s as well as migration techniques that can be used to port a J2EE application from one platform to another. The book will discuss all of these platforms with an emphasis on the SilverStream application server, which is J2EE compliant and certified for Windows and several UNIX platforms. Moreover, the book will illustrate how a J2EE application can interface with most SQL based DBMS platforms including Oracle, Informix, Microsoft SQL Server 7, Sybase, IBM DB2 as well as others.</p>
<p>Product Details</p>
<p>* Paperback: 850 pages<br />
* Publisher: Sams; 1st edition (December 2001)<br />
* Language: English<br />
* ISBN-10: 0672321807<br />
* ISBN-13: 978-0672321801</p>
<p><strong>Download Links:</strong></p>
<p><a href="http://filepost.com/files/ca6ed346/0672321807_-_J2EE_Unleashed.rar/" target="_blank">http://filepost.com/files/ca6ed346/0672321807_-_J2EE_Unleashed.rar/</a></p>
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		</item>
		<item>
		<title>Introduction to GUI with Java Swing</title>
		<link>http://booktraining.ws/programming-language/introduction-to-gui-with-java-swing-reposted.html</link>
		<comments>http://booktraining.ws/programming-language/introduction-to-gui-with-java-swing-reposted.html#comments</comments>
		<pubDate>Wed, 18 Jan 2012 16:10:49 +0000</pubDate>
		<dc:creator>Abdou rahim</dc:creator>
				<category><![CDATA[Java]]></category>
		<category><![CDATA[Programming Language]]></category>
		<category><![CDATA[GUI]]></category>
		<category><![CDATA[introduction]]></category>
		<category><![CDATA[Swing]]></category>

		<guid isPermaLink="false">http://booktraining.ws/?p=132719</guid>
		<description><![CDATA[Introduction to GUI with Java Swing Addison Wesley &#124; 2005 &#124; ISBN: 0321220706 &#124; Pages: 456 &#124;  PDF &#124;  7.5 mb Designing Graphical User Interfaces (GUIs) is a key component in developing attractive, user friendly software. This book is an introduction to programming GUIs using the Java Swing library for students who have a basic/introductory [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://i.imgur.com/I8wSb.jpg" alt="Introduction to GUI with Java Swing" /><br />
<strong>Introduction to GUI with Java Swing</strong><br />
Addison Wesley | 2005 | ISBN: 0321220706 | Pages: 456 |  PDF |  7.5 mb</p>
<p>Designing Graphical User Interfaces (GUIs) is a key component in developing attractive, user friendly software. This book is an introduction to programming GUIs using the Java Swing library for students who have a basic/introductory knowledge of programming in Java. <span id="more-132719"></span>Swing is gaining in popularity and is becoming the main Java library for programming GUIs. The author takes a step-by-step approach, introducing the basics of Swing to begin with and introducing increasingly more complex concepts as the reader&#8217;s knowledge develops. The book will show the reader how to: * design an interactive GUI; * display graphics and text in GUIs; * use the mouse to interact with the program; * download and display a web page in a GUI.</p>
<p><strong>Download Links:</strong></p>
<p><a href="http://filepost.com/files/m8ac73am/0321220706.rar/" target="_blank">http://filepost.com/files/m8ac73am/0321220706.rar/</a></p>
]]></content:encoded>
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		</item>
		<item>
		<title>Herb Schildt’s Java Programming Cookbook</title>
		<link>http://booktraining.ws/programming-language/herb-schildts-java-programming-cookbook.html</link>
		<comments>http://booktraining.ws/programming-language/herb-schildts-java-programming-cookbook.html#comments</comments>
		<pubDate>Wed, 18 Jan 2012 16:01:47 +0000</pubDate>
		<dc:creator>Abdou rahim</dc:creator>
				<category><![CDATA[IT eBooks]]></category>
		<category><![CDATA[Java]]></category>
		<category><![CDATA[Programming Language]]></category>
		<category><![CDATA[cookbook]]></category>
		<category><![CDATA[Herb]]></category>
		<category><![CDATA[programming]]></category>
		<category><![CDATA[Schildt]]></category>

		<guid isPermaLink="false">http://booktraining.ws/?p=132715</guid>
		<description><![CDATA[Herb Schildt’s Java Programming Cookbook Mcgraw-hill Osborne&#124; 2007 &#124;978-0072263152&#124; PDF &#124; 1.7 mb Your Ultimate &#8220;How-To&#8221; Guide to Java Programming! Legendary programming author Herb Schildt shares some of his favorite programming techniques in this high-powered Java &#8220;cookbook.&#8221; Organized for quick reference, each recipe shows how to accomplish a practical programming task. A recipe begins with [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://i.imgur.com/JH0Mn.jpg" alt="Herb Schildt’s Java Programming Cookbook" width="225" height="300" /><br />
<strong>Herb Schildt’s Java Programming Cookbook</strong></p>
<p>Mcgraw-hill Osborne| 2007 |978-0072263152| PDF | 1.7 mb</p>
<p>Your Ultimate &#8220;How-To&#8221; Guide to Java Programming!<br />
<span id="more-132715"></span><br />
Legendary programming author Herb Schildt shares some of his favorite programming techniques in this high-powered Java &#8220;cookbook.&#8221; Organized for quick reference, each recipe shows how to accomplish a practical programming task. A recipe begins with a list of key ingredients (the classes, methods, and interfaces) followed by step-by-step instructions that show how to assemble them into a complete solution. Detailed discussions explain the how and why behind each step, and a full code example puts the recipe into action. Each recipe ends with a list of options and alternatives that suggest ways to adapt the technique to fit a variety of situations. Whether you&#8217;re a beginner or an experienced pro, you&#8217;ll find recipes that are sure to satisfy your Java programming appetite!</p>
<p>Topics include:</p>
<p>* String Handling<br />
* Regular Expressions<br />
* File Handling<br />
* Applets<br />
* Servlets<br />
* Swing<br />
* The Collections Framework<br />
* Multithreading<br />
* Formatting Data</p>
<p>Learn how to:</p>
<p>* Find substrings that match a regular expression<br />
* Use regular expressions to tokenize a string<br />
* Compress and decompress data files<br />
* Create a ZIP file<br />
* Format time and date<br />
* Use printf( ) to display formatted data<br />
* Reverse, rotate, and shuffle a list<br />
* Use a Comparator with a collection<br />
* Create a simple Swing application<br />
* Create a Swing-based applet<br />
* Create a simple servlet<br />
* Use a cookie with a servlet<br />
* Synchronize threads<br />
* Monitor a thread&#8217;s state<br />
* Set and obtain a thread&#8217;s priority<br />
* Use JScrollPane to automate scrolling<br />
* Access a resource using HttpURLConnection<br />
* Schedule a task for future execution<br />
* Use reflection to dynamically create an object and call methods<br />
* Much, much more</p>
<p>Product Details</p>
<p>* Paperback: 524 pages<br />
* Publisher: McGraw-Hill Osborne Media; 1 edition (November 5, 2007)<br />
* Language: English<br />
* ISBN-10: 0072263156<br />
* ISBN-13: 978-0072263152</p>
<p><strong>Download Links:</strong></p>
<p><a href="http://filepost.com/files/6f5ef6b1/0072263156-Java_Programming_Cookbook.rar/" target="_blank">http://filepost.com/files/6f5ef6b1/0072263156-Java_Programming_Cookbook.rar/</a></p>
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		</item>
		<item>
		<title>Java EE Programming course VOL 3 : Inheritance, Interfaces &amp; Collections</title>
		<link>http://booktraining.ws/programming-language/java/java-ee-programming-course-vol-3-inheritance-interfaces-collections.html</link>
		<comments>http://booktraining.ws/programming-language/java/java-ee-programming-course-vol-3-inheritance-interfaces-collections.html#comments</comments>
		<pubDate>Tue, 10 Jan 2012 10:18:03 +0000</pubDate>
		<dc:creator>upa_kid</dc:creator>
				<category><![CDATA[Java]]></category>
		<category><![CDATA[SkillSoft]]></category>
		<category><![CDATA[Video Training]]></category>
		<category><![CDATA[Collections]]></category>
		<category><![CDATA[course]]></category>
		<category><![CDATA[Inheritance]]></category>
		<category><![CDATA[Interfaces]]></category>
		<category><![CDATA[JavEE]]></category>
		<category><![CDATA[programming]]></category>
		<category><![CDATA[Vol]]></category>

		<guid isPermaLink="false">http://booktraining.ws/?p=132164</guid>
		<description><![CDATA[Java EE Programming course VOL 3 : Inheritance, Interfaces &#038; Collections WMV / WMV1, ~1500 kb/s &#124; 1280&#215;720 &#124; duration: n/a &#124; English: WMA, 96 kb/s (2 ch) &#124; 2.11 GB Genre: Programming “This course covers core Java SE programming language features and more advanced object-oriented programming concepts. You will learn about inheritance, interfacing, polymorphism, [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://i1189.photobucket.com/albums/z431/reevn/wwwdowneainfo/c3n709subj5w84xkjch57xb3mvgatvi.jpg" width="250" /><br />
<b>Java EE Programming course VOL 3 : Inheritance, Interfaces &#038; Collections</b><br />
WMV / WMV1, ~1500 kb/s | 1280&#215;720 | duration: n/a | English: WMA, 96 kb/s (2 ch) | 2.11 GB<br />
<span id="more-132164"></span><br />
Genre: Programming</p>
<p>“This course covers core Java SE programming language features and more advanced object-oriented programming concepts.<br />
You will learn about inheritance, interfacing, polymorphism, generics and collections. You will also learn about common Java classes providing exception handling, logging, and file input/output (I/O). During the course, you will develop and test Java application using Eclipse.”</p>
<p>\Module 1\Arrays</p>
<p>\Module 2\Inheritance<br />
\Module 2\Inherited Members</p>
<p>\Module 3\Overriding Equals<br />
\Module 3\Overriding Methods</p>
<p>\Module 4\Exception Hierarchy<br />
\Module 4\Exceptions</p>
<p>\Module 5\Innterfaces &#038; Polymorphishm</p>
<p>\Module 6\Collections and Generics &#8211; 1<br />
\Module 6\Collections and Generics &#8211; 2<br />
\Module 6\Collections and Generics &#8211; 3</p>
<p>\Module 7\Java Logging and More &#8211; 1<br />
\Module 7\Java Logging and More &#8211; 2</p>
<p>\Module 8\Input and Output &#8211; 1<br />
\Module 8\Input and Output &#8211; 2<br />
\Module 8\Input and Output &#8211; 3</p>
<p>Home: http://sevno.org</p>
<p><b>Screenshot</b><br />
<img src="http://i1189.photobucket.com/albums/z431/reevn/wwwdowneainfo/4db5fa28aa20994cdfc791e430bf5fd2dgvrg.jpg" width="250"/><br />
<b>Download</b><br />
<a href="http://uploaded.to/ref/557340"><img src="http://i1189.photobucket.com/albums/z431/reevn/photo/preaccos.png" alt="http://i1189.photobucket.com/albums/z431/reevn/photo/preaccos.png" /></a><br />
<a href="http://www.filesonic.com/folder/15049555">http://www.filesonic.com/folder/15049555</a></p>
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		</item>
		<item>
		<title>Using Java for  Intermediate &amp; Game Development</title>
		<link>http://booktraining.ws/programming-language/java/using-java-for-intermediate-game-development.html</link>
		<comments>http://booktraining.ws/programming-language/java/using-java-for-intermediate-game-development.html#comments</comments>
		<pubDate>Tue, 10 Jan 2012 09:39:51 +0000</pubDate>
		<dc:creator>upa_kid</dc:creator>
				<category><![CDATA[Java]]></category>
		<category><![CDATA[SkillSoft]]></category>
		<category><![CDATA[Video Training]]></category>
		<category><![CDATA[development]]></category>
		<category><![CDATA[Game]]></category>
		<category><![CDATA[Intermediate]]></category>
		<category><![CDATA[Javf]]></category>
		<category><![CDATA[Using]]></category>

		<guid isPermaLink="false">http://booktraining.ws/?p=132162</guid>
		<description><![CDATA[Using Java for Intermediate &#038; Game Development English &#124; 640&#215;360 &#124; H264 &#124; 15fps 332kbps &#124; AAC 64kbps &#124; 991 MB Genre: eLearning Java tutorials for Beginners Author &#8211; TheNewBoston Source &#8211; TheNewBoston It consists of 3 levels: 1. Beginner [2010] 2. Intermediate [2010] 3. Game Development [2010] This series covers the following list of [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://i1189.photobucket.com/albums/z431/reevn/wwwdowneainfo/3291231zedl.jpg" width="250" /><br />
<b>Using Java for  Intermediate &#038; Game Development </b><br />
English | 640&#215;360 | H264 | 15fps 332kbps | AAC 64kbps | 991 MB<br />
Genre: eLearning<br />
<span id="more-132162"></span></p>
<p>Java tutorials for Beginners<br />
Author &#8211; TheNewBoston<br />
Source &#8211; TheNewBoston</p>
<p>It consists of 3 levels:<br />
1. Beginner [2010]<br />
2. Intermediate [2010]<br />
3. Game Development [2010]</p>
<p>This series covers the following list of topics.<br />
1. Beginner<br />
01 &#8211; Installing the JDK<br />
02 &#8211; Running a Java Program<br />
03 &#8211; Downloading Eclipse<br />
04 &#8211; Hello YouTube<br />
05 &#8211; Variables<br />
06 &#8211; Getting User Input<br />
07 &#8211; Building a Basic Calculator<br />
08 &#8211; Math Operators<br />
09 &#8211; Increment Operators<br />
10 &#8211; If Statement<br />
11 &#8211; Logical Operators<br />
12 &#8211; Switch Statement<br />
13 &#8211; While Loop<br />
14 &#8211; Using Multiple Classes<br />
15 &#8211; Use Methods with Parameters<br />
16 &#8211; Many Methods and Instances<br />
17 &#8211; Constructors<br />
18 &#8211; Nested if Statements<br />
19 &#8211; else if Statement<br />
20 &#8211; Conditional Operators<br />
21 &#8211; Simple Averaging Program<br />
22 &#8211; for Loops<br />
23 &#8211; Compound Interest Program<br />
24 &#8211; do while Loops<br />
25 &#8211; Math Class Methods<br />
26 &#8211; Random Number Generator<br />
27 &#8211; Introduction to Arrays<br />
28 &#8211; Creating an Array Table<br />
29 &#8211; Summing Elements of Arrays<br />
30 &#8211; Array Elements as Counters<br />
31 &#8211; Enhanced for Loop<br />
32 &#8211; Arrays in Methods<br />
33 &#8211; Multidimensional Arrays<br />
34 &#8211; Table for Multi Arrays<br />
35 &#8211; Variable Length Arguments<br />
36 &#8211; Time Class<br />
37 &#8211; Display Regular time<br />
38 &#8211; Public, Private and this<br />
39 &#8211; Multiple Constructors<br />
40 &#8211; Set and Get Methods<br />
41 &#8211; Building Objects for Constructors<br />
42 &#8211; toString<br />
43 &#8211; Composition<br />
44 &#8211; Enumeration<br />
45 &#8211; EnumSet range<br />
46 &#8211; Static<br />
47 &#8211; More on Static<br />
48 &#8211; final<br />
49 &#8211; Inheritance<br />
50 &#8211; Graphical User Interface GUI<br />
51 &#8211; GUI with JFrame<br />
52 &#8211; Event Handling<br />
53 &#8211; ActionListner<br />
54 &#8211; Event Handler Program<br />
55 &#8211; Intoduction to Polymorphism<br />
56 &#8211; Polymorphic Arguements<br />
57 &#8211; Overriding Rules<br />
58 &#8211; Abstract and Concrete Classes<br />
59 &#8211; Class to Hold Objects<br />
60 &#8211; Array Holding Many Objects<br />
61 &#8211; Simple Polymorphic Program<br />
62 &#8211; JButton<br />
63 &#8211; JButton Final Program<br />
64 &#8211; JCheckBox<br />
65 &#8211; The Final Check Box Program<br />
66 &#8211; JRadioButton<br />
67 &#8211; JRadioButton Final Program<br />
68 &#8211; JComboBox<br />
69 &#8211; Drop Down List Program<br />
70 &#8211; JList<br />
71 &#8211; JList Program<br />
72 &#8211; Multiple Selection List<br />
73 &#8211; Moving List Items Program<br />
74 &#8211; Mouse Events<br />
75 &#8211; MouseListener interface<br />
76 &#8211; MouseMotionListener interface<br />
77 &#8211; Adapter Classes<br />
78 &#8211; File Class<br />
79 &#8211; Creating Files<br />
80 &#8211; Writing to Files<br />
81 &#8211; Reading from Files<br />
82 &#8211; Exception Handling<br />
83 &#8211; FlowLayout<br />
84 &#8211; Drawing Graphics<br />
85 &#8211; JColorChooser<br />
86 &#8211; Drawing More Stuff<br />
87 &#8211; Series Finale</p>
<p>2. Intermediate<br />
01 &#8211; Common String Methods<br />
02 &#8211; Some More String Methods<br />
03 &#8211; Recursion<br />
04 &#8211; Introduction to Collections<br />
05 &#8211; ArrayList Program<br />
06 &#8211; LinkedList<br />
07 &#8211; LinkedList Program<br />
08 &#8211; Converting Lists to Arrays<br />
09 &#8211; Collections Method sort<br />
10 &#8211; Methods reverse and copy<br />
11 &#8211; Collections Methods fill<br />
12 &#8211; addAll<br />
13 &#8211; frequency, disjoint<br />
14 &#8211; Stacks, push, pop<br />
15 &#8211; Queue<br />
16 &#8211; HashSet<br />
17 &#8211; Generic Methods<br />
18 &#8211; Implementing a Generic Method<br />
19 &#8211; Generic Return Types<br />
20 &#8211; Introduction to Applets<br />
21 &#8211; How to put an Applet on a Website<br />
22 &#8211; init for Applets<br />
23 &#8211; Drawing an Oval with Slider<br />
24 &#8211; Building the Window for the Slider<br />
25 &#8211; Finishing the Oval Slider Program<br />
26 &#8211; Learning about Threads<br />
27 &#8211; What do I look like, a Thread-</p>
<p>3. Game Development<br />
01 &#8211; Threads<br />
02 &#8211; Starting Threads<br />
03 &#8211; Creating a Screen for Games<br />
04 &#8211; Restoring Screen Size<br />
05 &#8211; Creating a Full Screen Display<br />
06 &#8211; Making Text Smooth<br />
07 &#8211; Loading Images<br />
08 &#8211; Beginning Animation<br />
09 &#8211; Changing Scenes<br />
10 &#8211; Finishing the Animation Class<br />
11 &#8211; Loading Pictures for the Movie<br />
12 &#8211; Main Movie Loop<br />
13 &#8211; Completing the Animation<br />
14 &#8211; Making a Better Screen Class<br />
15 &#8211; Finding Compatible Modes<br />
16 &#8211; Comparing Display Modes<br />
17 &#8211; Full Screen with Buffer Strategy<br />
18 &#8211; Updating Display and Restore Screen<br />
19 &#8211; Compatible Buffer Images<br />
20 &#8211; Creating Display Modes List<br />
21 &#8211; Run and Movie Loop Methods<br />
22 &#8211; Finishing the Perfect Animation<br />
23 &#8211; Introduction to Sprites<br />
24 &#8211; Finishing the Sprite Class<br />
25 &#8211; Starting the Sprites Movement<br />
26 &#8211; Watching the Sprite Move<br />
27 &#8211; Creating a Core Class<br />
28 &#8211; Intro to Keyboard Input<br />
29 &#8211; Handling Key Events<br />
30 &#8211; Final Keyboard Input<br />
31 &#8211; User Mouse Input<br />
32 &#8211; Final Mouse Input<br />
33 &#8211; Intro to Mouselook<br />
34 &#8211; Mouselooks draw Method<br />
35 &#8211; Using the Robot<br />
36 &#8211; Final Mouselook Program<br />
Home: http://sevno.org/</p>
<p><b>Screenshot</b><br />
<img src="http://i1189.photobucket.com/albums/z431/reevn/wwwdowneainfo/3291221slop.jpg" width="250"/><br />
<b>Download</b><br />
<a href="http://uploaded.to/ref/557340"><img src="http://i1189.photobucket.com/albums/z431/reevn/photo/preaccos.png" alt="http://i1189.photobucket.com/albums/z431/reevn/photo/preaccos.png" /></a><br />
<a href="http://www.filesonic.com/folder/11385321">http://www.filesonic.com/folder/11385321</a></p>
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