<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>Book Video Training &#187; Digital Tutors</title>
	<atom:link href="http://booktraining.ws/category/video-training/digital-tutors/feed" rel="self" type="application/rss+xml" />
	<link>http://booktraining.ws</link>
	<description>Video training,video training rapidshare.com, hotfile.com, ul.to, uploaded.to, extabit.com, hotfile,video training rapidshare,Video training megaupload,Video training hotfile,free ebook hotfile,computers books uploading,Books uploading hotfile,Book rapidshare, video tutorials</description>
	<lastBuildDate>Sat, 11 Feb 2012 18:00:56 +0000</lastBuildDate>
	<language>en</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.3.1</generator>
		<item>
		<title>DigitalTutorsTraining:  Pipeline Integration with Mudbox 2012 &amp; Maya 2012</title>
		<link>http://booktraining.ws/graphics-and-design/digitaltutorstraining-pipeline-integration-with-mudbox-2012-maya-2012.html</link>
		<comments>http://booktraining.ws/graphics-and-design/digitaltutorstraining-pipeline-integration-with-mudbox-2012-maya-2012.html#comments</comments>
		<pubDate>Mon, 06 Feb 2012 15:06:18 +0000</pubDate>
		<dc:creator>upa_kid</dc:creator>
				<category><![CDATA[Digital Tutors]]></category>
		<category><![CDATA[Graphics and Design]]></category>
		<category><![CDATA[Simply Maya]]></category>
		<category><![CDATA[Video Training]]></category>
		<category><![CDATA[0]]></category>
		<category><![CDATA[DigitalTutorsTraining]]></category>
		<category><![CDATA[Integration]]></category>
		<category><![CDATA[May0]]></category>
		<category><![CDATA[mudbox]]></category>
		<category><![CDATA[Pipeline]]></category>

		<guid isPermaLink="false">http://booktraining.ws/?p=133569</guid>
		<description><![CDATA[DigitalTutorsTraining: Pipeline Integration with Mudbox 2012 &#038; Maya 2012 Uploaded &#124; 707 MB Video: FLV4, 1280X-720, 16 bits, 1000 kbps, 15fps &#124; Audio: Genre: elearning In this tutorial we will discuss a variety of ways that we can work efficiently between Mudbox and Maya. Mudbox and Maya are very complementary packages. Maya gives us the [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://i1189.photobucket.com/albums/z431/reevn/wwwdowneainfo/v2bTzix.jpg" width="250" /><br />
<b>DigitalTutorsTraining:  Pipeline Integration with Mudbox 2012 &#038; Maya 2012</b><br />
Uploaded | 707 MB<br />
Video: FLV4, 1280X-720, 16 bits, 1000 kbps, 15fps | Audio:<br />
Genre: elearning<br />
<span id="more-133569"></span></p>
<p>In this tutorial we will discuss a variety of ways that we can work efficiently between Mudbox and Maya. Mudbox and Maya are very complementary packages. Maya gives us the ability to build up our models, rig and animate them, and render them. But Mudbox allows us to use a much more artistic approach to shaping and sculpting our models. It also allows us to paint textures very quickly and with a lot of power. By leveraging these two applications together, we can really create a solid workflow. In this tutorial we&#8217;ll look at ways to get geometry and textures back and forth between Maya and Mudbox.<br />
Home: http://sevno.org/</p>
<p><b>Download</b><br />
<a href="http://ul.to/iqu24wsz/sevno.org_Pipeline Integration with Mudbox 2012 and Maya 2012.rar">http://ul.to/iqu24wsz/sevno.org_Pipeline Integration with Mudbox 2012 and Maya 2012.rar</a></p>
]]></content:encoded>
			<wfw:commentRss>http://booktraining.ws/graphics-and-design/digitaltutorstraining-pipeline-integration-with-mudbox-2012-maya-2012.html/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Digital Tutors – Getting Started with mocha for After Effects</title>
		<link>http://booktraining.ws/graphics-and-design/digital-tutors-getting-started-with-mocha-for-after-effects.html</link>
		<comments>http://booktraining.ws/graphics-and-design/digital-tutors-getting-started-with-mocha-for-after-effects.html#comments</comments>
		<pubDate>Mon, 02 Jan 2012 23:28:25 +0000</pubDate>
		<dc:creator>Abdou rahim</dc:creator>
				<category><![CDATA[Digital Tutors]]></category>
		<category><![CDATA[Graphics and Design]]></category>
		<category><![CDATA[Video Training]]></category>
		<category><![CDATA[after effects]]></category>
		<category><![CDATA[digital]]></category>
		<category><![CDATA[Getting]]></category>
		<category><![CDATA[Mocha]]></category>
		<category><![CDATA[Started]]></category>
		<category><![CDATA[tutors]]></category>

		<guid isPermaLink="false">http://booktraining.ws/?p=131785</guid>
		<description><![CDATA[Digital Tutors – Getting Started with mocha for After EffectsProject files incl &#124; 370 MB _http://www.digitaltutors.com/11/training.php?pid=234 In this series of lessons we will learn how to use the mocha for After Effects application to track objects and use that tracking data inside After Effects. mocha for After Effects is bundled with After Effects versions CS4 [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://i1117.photobucket.com/albums/k581/katkouttt21/394ebe45.jpg" alt="Digital Tutors – Getting Started with mocha for After Effects" /><br />
<strong>Digital Tutors – Getting Started with mocha for After Effects</strong>Project files incl | 370 MB<br />
_http://www.digitaltutors.com/11/training.php?pid=234</p>
<p>In this series of lessons we will learn how to use the mocha for After Effects application to track objects and use that tracking data inside After Effects. mocha for After Effects is bundled with After Effects versions CS4 and later, so you might already have access to this powerful planer tracker.<span id="more-131785"></span></p>
<p>We&#8217;ll begin this project by creating a new project and learning the basics of the mocha planar tracker. We&#8217;ll then learn how to bring that tracking data into after effects to do a sign replacement. We&#8217;ll then learn how to change the output of mocha for an easier integration into After Effects. Once that is done, we&#8217;ll learn about tracking with multiple layers in mocha and how to stabilize footage. We&#8217;ll finish by working through a few difficult to track clips and learn the variety of tools we have to tweak and edit tracks in mocha.</p>
<p>Lesson Outline (10 lessons)</p>
<p>1. Project Introduction and Overview<br />
2. Importing footage and Playback controls<br />
3. Creating a basic planar track with X-splines<br />
4. Using our Mocha data to create an After Effects Corner Pin<br />
5. Setting the Corner Pin in Mocha with Surface and Clips<br />
6. Tracking Faces for a black bar effect<br />
7. Working with Multiple Layers and Stabilizing Footage<br />
8. Tracking objects with heavy reflections using Mattes<br />
9. Fixing Drift using AdjustTrack<br />
10. Tracking objects that leave the frame with AdjustTrack</p>
<p><strong>Download Links:</strong> 2 files</p>
<p><a href="http://filepost.com/folder/2m19e78f/" target="_blank">http://filepost.com/folder/2m19e78f/</a></p>
]]></content:encoded>
			<wfw:commentRss>http://booktraining.ws/graphics-and-design/digital-tutors-getting-started-with-mocha-for-after-effects.html/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>DTtraining: Introduction to Modeling basics in Maya 2012 video</title>
		<link>http://booktraining.ws/graphics-and-design/dttraining-introduction-to-modeling-basics-in-maya-2012-video.html</link>
		<comments>http://booktraining.ws/graphics-and-design/dttraining-introduction-to-modeling-basics-in-maya-2012-video.html#comments</comments>
		<pubDate>Wed, 21 Dec 2011 00:19:58 +0000</pubDate>
		<dc:creator>upa_kid</dc:creator>
				<category><![CDATA[Digital Tutors]]></category>
		<category><![CDATA[Graphics and Design]]></category>
		<category><![CDATA[Video Training]]></category>
		<category><![CDATA[basics]]></category>
		<category><![CDATA[DTtrainingIntroduction]]></category>
		<category><![CDATA[In]]></category>
		<category><![CDATA[May0]]></category>
		<category><![CDATA[modeling]]></category>
		<category><![CDATA[to]]></category>
		<category><![CDATA[video]]></category>

		<guid isPermaLink="false">http://booktraining.ws/?p=131202</guid>
		<description><![CDATA[DTtraining: Introduction to Modeling basics in Maya 2012 video English &#124; FLV 1280 x 720 4 hr.58 min &#124; + Exercise files &#124; 1,78 GB Genre: Elearning We will use a project-based approach as we cover the basics of modeling, look at commonly used tools and talk about some time-saving tips and techniques gleaned from [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://i1189.photobucket.com/albums/z431/reevn/wwwdowneainfo/1309776916154psya.jpg" width="250" /><br />
<b>DTtraining: Introduction to Modeling basics in Maya 2012 video</b><br />
English | FLV  1280 x 720  4 hr.58 min | + Exercise files | 1,78 GB<br />
Genre: Elearning<br />
<span id="more-131202"></span></p>
<p>We will use a project-based approach as we cover the basics of modeling, look at commonly used tools and talk about some time-saving tips and techniques gleaned from production experience.<br />
We will begin by looking at the various types of geometry available to you and how you can actually convert between those different types. You will learn how to organize your model into hierarchies and keep your scene clean and efficient.</p>
<p>We will also take a look at several modeling tools, including polygonal tools like extrude and the insert edge loop tool for adding resolution, NURBS tools like loft and extrude to create smooth surfaces, and a few subd tools as well. We will take a look at using a smoothing or subdivision workflow and use deformers to help shape our models. We are going to take a slightly different approach to this introduction course, in that we are not going to talk about all of the Maya modeling tools, but rather focus on the tools that you are going to find most useful as you begin the modeling process.</p>
<p>     1. Introduction and project overviewmin. 23 sec.<br />
      2. Introduction to polygons     13 min. 12 sec.<br />
      3. Introduction to NURBS     11 min. 58 sec.<br />
      4. Introduction to subdivision surfaces     12 min. 57 sec.<br />
      5. Hierarchy and workflow     9 min. 54 sec.<br />
      6. Model overview     4 min. 56 sec.<br />
      7. Setting up image planes     6 min. 16 sec.<br />
      8. Drawing out the bike frame     11 min. 50 sec.<br />
      9. Building the front fork     13 min. 59 sec.<br />
      10. Adding the front pivot     14 min. 34 sec.<br />
      11. Finishing the front fork     9 min. 37 sec.<br />
      12. Beginning the wheel     8 min. 58 sec.<br />
      13. Finishing the back wheel     8 min. 35 sec.<br />
      14. Creating spokes for the front wheel     11 min. 55 sec.<br />
      15. Modeling the handlebars     7 min. 25 sec.<br />
      16. Finishing the handlebars     9 min. 39 sec.<br />
      17. Adding the hubless sprocket     7 min. 28 sec.<br />
      18. Building the interior of the sprocket     7 min. 34 sec.<br />
      19. Modifying the frame to accommodate the sprocket     4 min. 51 sec.<br />
      20. Building the chain guard     9 min. 51 sec.<br />
      21. Modeling the interior of the chain guard     8 min. 14 sec.<br />
      22. Adding the bicycle seat     10 min. 29 sec.<br />
      23. Modeling the seat springs     7 min. 17 sec.<br />
      24. Building the front screen     7 min. 15 sec.<br />
      25. Building the pedals     8 min. 27 sec.<br />
      26. Finishing the pedals     4 min. 35 sec.<br />
      27. Adding outer frame pieces     5 min. 27 sec.<br />
      28. Starting the brakes     11 min. 18 sec.<br />
      29. Building the brake handles     5 min. 33 sec.<br />
      30. Adding the brake lines     7 min. 59 sec.<br />
      31. Modeling the kickstand     6 min. 6 sec.<br />
      32. Adding text to the model     7 min. 47 sec.<br />
      33. Finishing model setup     7 min. 38 sec.<br />
      34. Adding materials and creating render     13 min. 30 sec.<br />
Home: http://sevno.org/</p>
<p><b>Screenshot</b><br />
<img src="http://i1189.photobucket.com/albums/z431/reevn/wwwdowneainfo/1309776922146ojas.jpg" width="250"/><br />
<b>Download</b><br />
<a href="http://uploaded.to/ref/557340"><img src="http://i1189.photobucket.com/albums/z431/reevn/photo/preaccos.png" alt="http://i1189.photobucket.com/albums/z431/reevn/photo/preaccos.png" /></a><br />
<a href="http://www.filesonic.com/folder/9611771">http://www.filesonic.com/folder/9611771</a></p>
]]></content:encoded>
			<wfw:commentRss>http://booktraining.ws/graphics-and-design/dttraining-introduction-to-modeling-basics-in-maya-2012-video.html/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>DTtraining-Creative Development: Motion Flow Rigging in Maya Farley Chery tutorials</title>
		<link>http://booktraining.ws/graphics-and-design/dttraining-creative-development-motion-flow-rigging-in-maya-farley-chery-tutorials.html</link>
		<comments>http://booktraining.ws/graphics-and-design/dttraining-creative-development-motion-flow-rigging-in-maya-farley-chery-tutorials.html#comments</comments>
		<pubDate>Tue, 20 Dec 2011 23:52:05 +0000</pubDate>
		<dc:creator>upa_kid</dc:creator>
				<category><![CDATA[Digital Tutors]]></category>
		<category><![CDATA[Graphics and Design]]></category>
		<category><![CDATA[Video Training]]></category>
		<category><![CDATA[Chery]]></category>
		<category><![CDATA[DevelopmentMotion]]></category>
		<category><![CDATA[DTtrainingCreative]]></category>
		<category><![CDATA[Flow]]></category>
		<category><![CDATA[In]]></category>
		<category><![CDATA[MayFarley]]></category>
		<category><![CDATA[rigging]]></category>
		<category><![CDATA[tutorials]]></category>

		<guid isPermaLink="false">http://booktraining.ws/?p=131197</guid>
		<description><![CDATA[DTtraining-Creative Development: Motion Flow Rigging in Maya Farley Chery tutorials 7 hrs. 8 min.&#124; Project Files Included (13 MB) &#124; 2.21 GB Required Software: Maya 2011 In this series of lessons, learn the process of rigging with an emphasis on fluidity and natural motion. In this course, Farley Chery will be introducing extraordinary new rigging [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://i1189.photobucket.com/albums/z431/reevn/wwwdowneainfo/2887b8pmbb.jpg" width="250" /><br />
<b>DTtraining-Creative Development: Motion Flow Rigging in Maya Farley Chery tutorials</b><br />
7 hrs. 8 min.| Project Files Included (13 MB) | 2.21 GB<br />
<span id="more-131197"></span><br />
Required Software: Maya 2011</p>
<p>In this series of lessons, learn the process of rigging with an emphasis on fluidity and natural motion.</p>
<p>In this course, Farley Chery will be introducing extraordinary new rigging concepts to help animators achieve natural fluidity in our body movement. He will cover different theories and methods used in combination to give natural articulation that occurs during body movement. The artist will explain the theory and reasoning through the rig development process. This leads into the creation of an innovative shoulder setup, based on the postion of the elbows mimicking the proper actions of human anatomy, which uses the concepts covered to make it intuitive to use in both FK and IK systems. This implementation of a remarkable no flip knee setup, which is used to create an automatic hip system, magically orients itself to the average position of the knees allowing for quick and natural poses for the character. This course is concluded by building a squash and stretch nSpine and an easy method for creating spine twists. These revolutionary methods come directly from the artist and can not be found anywhere else.</p>
<p>34 videos in this course</p>
<p>1. Introduction to the course<br />
2. Introduction to the model and the end results<br />
3. Theory section: programming nodes<br />
4. Theory section: faux constraints<br />
5. Theory section: interdependent systems<br />
6. Creating the broken dependency loop for the auto shoulder<br />
7. The dependency system<br />
8. Finishing the automatic setup<br />
9. Adding in the IK handles<br />
10. Building the IK switches<br />
11. Cleaning up the auto clavicle interface<br />
12. Theory: Pose space tools<br />
13. Pose space vs. Twist knee control<br />
14. Building the legs<br />
15. Fixing the reversed controls for the legs<br />
16. Cleaning up the leg interface for export<br />
17. Importing and setting up our invisible legs<br />
18. Setting up the auto swivel on the hips<br />
19. Continuing with the auto swivel functionality<br />
20. Adding the other two axis to our automatic setup<br />
21. Creating a better solution to measure distance<br />
22. Dual constraints, exploring and resolving the issues<br />
23. Cleaning up the system and creating a hierarchy<br />
24. The auto hip switch<br />
25. Re-exploring the wheel and swivel: a better solution<br />
26. Starting the nSpine 8 min.<br />
27. Adding stretchy functionality to the nSpine<br />
28. Completing the last steps to adding in stretchiness<br />
29. A new method to add rotation to a spine<br />
30. Uniting the leg system and the spine<br />
31. Wrapping up the legs and spine, looking at limitations and issues<br />
32. Finalizing the rig 10 min. 35 sec. Details »<br />
33. Bonus lesson: tying the theoretical rig into a model<br />
34. Bonus lesson: a quick explanation of the head controls<br />
Home: http://sevno.org/</p>
<p><b>Download</b><br />
<a href="http://uploaded.to/ref/557340"><img src="http://i1189.photobucket.com/albums/z431/reevn/photo/preaccos.png" alt="http://i1189.photobucket.com/albums/z431/reevn/photo/preaccos.png" /></a><br />
<a href="http://www.filesonic.com/folder/9716441">http://www.filesonic.com/folder/9716441</a></p>
]]></content:encoded>
			<wfw:commentRss>http://booktraining.ws/graphics-and-design/dttraining-creative-development-motion-flow-rigging-in-maya-farley-chery-tutorials.html/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>DTtraining: Removing Objects in NUKE with Camera Projection tutorials</title>
		<link>http://booktraining.ws/graphics-and-design/dttraining-removing-objects-in-nuke-with-camera-projection-tutorials.html</link>
		<comments>http://booktraining.ws/graphics-and-design/dttraining-removing-objects-in-nuke-with-camera-projection-tutorials.html#comments</comments>
		<pubDate>Tue, 20 Dec 2011 23:42:04 +0000</pubDate>
		<dc:creator>upa_kid</dc:creator>
				<category><![CDATA[Digital Tutors]]></category>
		<category><![CDATA[Graphics and Design]]></category>
		<category><![CDATA[Video Training]]></category>
		<category><![CDATA[CamerProjection]]></category>
		<category><![CDATA[DTtrainingRemoving]]></category>
		<category><![CDATA[In]]></category>
		<category><![CDATA[nuke]]></category>
		<category><![CDATA[objects]]></category>
		<category><![CDATA[tutorials]]></category>

		<guid isPermaLink="false">http://booktraining.ws/?p=131195</guid>
		<description><![CDATA[DTtraining: Removing Objects in NUKE with Camera Projection tutorials Duration: 2h 53m &#124; Video: VP6 (.flv) 1280&#215;720 &#124; Audio: MP3 44.1KHz mono &#124; 1.00 GB Language: English &#124; Level: Advanced Genre: Video Training In this series of lessons, we’ll be entirely removing a foreground object using camera projection techniques. We&#8217;ll create clean plates in Photoshop, [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://s1189.photobucket.com/albums/z431/reevn/sevnotraining/DTROCPNcym.jpg" width="250" /><br />
<b>DTtraining: Removing Objects in NUKE with Camera Projection tutorials</b><br />
Duration: 2h 53m | Video: VP6 (.flv) 1280&#215;720 | Audio: MP3 44.1KHz mono | 1.00 GB<br />
<span id="more-131195"></span><br />
Language: English | Level: Advanced<br />
Genre: Video Training</p>
<p>In this series of lessons, we’ll be entirely removing a foreground object using camera projection techniques.</p>
<p>We&#8217;ll create clean plates in Photoshop, then put them onto cards in NUKE to re-create the scene in 3D. We&#8217;ll begin by solving a 3D camera with the NUKEX camera tracker. Then we&#8217;ll make the 3D scene more human readable and examine the card workflow. Then we&#8217;ll use Photoshop to create a clean-plate of our primary foreground element. Then we&#8217;ll learn techniques for matching a card to our 3d footage. For here we will repeat the process a number of times for the rest of the foreground sign, the background sign and even the walls. Along the way we will encounter issues and examine ways to fix or get around these common problems. We&#8217;ll finish with a shot that has the object completely removed.<br />
Home: http://sevno.org/</p>
<p><b>Screenshot</b><br />
<img src="http://i1189.photobucket.com/albums/z431/reevn/wwwdowneainfo/2e072364e2cdc20b0e4a49301804cd11mfzmc.jpg" width="250"/><br />
<b>Download</b><br />
<a href="http://uploaded.to/ref/557340"><img src="http://i1189.photobucket.com/albums/z431/reevn/photo/preaccos.png" alt="http://i1189.photobucket.com/albums/z431/reevn/photo/preaccos.png" /></a><br />
<a href="http://www.filesonic.com/file/2727814144">http://www.filesonic.com/file/2727814144</a></p>
]]></content:encoded>
			<wfw:commentRss>http://booktraining.ws/graphics-and-design/dttraining-removing-objects-in-nuke-with-camera-projection-tutorials.html/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>DTtraining: Rigging Wings in Maya course</title>
		<link>http://booktraining.ws/graphics-and-design/dttraining-rigging-wings-in-maya-course.html</link>
		<comments>http://booktraining.ws/graphics-and-design/dttraining-rigging-wings-in-maya-course.html#comments</comments>
		<pubDate>Tue, 20 Dec 2011 23:31:12 +0000</pubDate>
		<dc:creator>upa_kid</dc:creator>
				<category><![CDATA[Digital Tutors]]></category>
		<category><![CDATA[Graphics and Design]]></category>
		<category><![CDATA[Simply Maya]]></category>
		<category><![CDATA[Video Training]]></category>
		<category><![CDATA[DTtrainingRigging]]></category>
		<category><![CDATA[In]]></category>
		<category><![CDATA[Maycourse]]></category>
		<category><![CDATA[Wings]]></category>

		<guid isPermaLink="false">http://booktraining.ws/?p=131193</guid>
		<description><![CDATA[DTtraining: Rigging Wings in Maya course FIlesonic&#124; 3.75 GB &#124; ISO In this course, we will learn how to rig a wing in Maya. We will first cover some things to consider when constructing the control rig. From there, we will set up the wing, step by step, making sure the system we build will [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://i1189.photobucket.com/albums/z431/reevn/wwwdowneainfo/1308561119_1899901emjg.jpg" width="250" /><br />
<b>DTtraining: Rigging Wings in Maya course</b><br />
FIlesonic| 3.75 GB | ISO</p>
<p>In this course, we will learn how to rig a wing in Maya.<br />
<span id="more-131193"></span><br />
We will first cover some things to consider when constructing the control rig. From there, we will set up the wing, step by step, making sure the system we build will be sufficient to the needs of an animator. We will also build a few MEL scripts to work efficiently.</p>
<p>1. Introduction and project overview<br />
2. Understanding the wing<br />
3. Building the primary bones of the wing<br />
4. Adding extra joints for the wing fold<br />
5. Creating the feather bones<br />
6. Binding the wing<br />
7. Setting up the primary animation controls of the wing<br />
8. Auxiliary wing controls<br />
9. Finishing the auxiliary controls<br />
10. First level of fanning controls for the feathers<br />
11. Creating a system for extra feather controls<br />
12. Building twist controls for the feathers<br />
13. Connecting the twist parameters to the control objects<br />
14. Applying the Blend Shapes<br />
15. Second level of fanning controls for the feathers<br />
16. Creating controls to fan the feathers collectively<br />
17. Finishing the feather spread rig<br />
18. Starting on the bend rig for the feathers<br />
19. Painting weights on the feathers<br />
20. Bend controls for the feathers<br />
21. Refining the weights of the curves tied to the clusters<br />
22. Connecting the clusters to the mid feather controls<br />
23. Bend controls for the end of the feathers<br />
24. Animation controls for the end clusters<br />
25. Finishing the end controls of the feathers<br />
26. Automating the wing fold<br />
27. Layering the wing as it folds in<br />
28. Correcting the feathers during the wing fold<br />
29. Completing the wing fold system<br />
30. Cleaning up the scene<br />
31. Fixing interpenetration as the wing deforms<br />
32. Setting up Character Sets</p>
<p>Released: on June 1, 2011<br />
Project Files: Included (17 MB)<br />
Required Software: Maya 2011 and up<br />
Home: http://sevno.org/</p>
<p><b>Download</b><br />
<a href="http://uploaded.to/ref/557340"><img src="http://i1189.photobucket.com/albums/z431/reevn/photo/preaccos.png" alt="http://i1189.photobucket.com/albums/z431/reevn/photo/preaccos.png" /></a><br />
<a href="http://www.filesonic.com/folder/7695151">http://www.filesonic.com/folder/7695151</a></p>
]]></content:encoded>
			<wfw:commentRss>http://booktraining.ws/graphics-and-design/dttraining-rigging-wings-in-maya-course.html/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>DigitaltoolboxTraining: Lessons on grasshopper 3d Video</title>
		<link>http://booktraining.ws/graphics-and-design/digitaltoolboxtraining-lessons-on-grasshopper-3d-video.html</link>
		<comments>http://booktraining.ws/graphics-and-design/digitaltoolboxtraining-lessons-on-grasshopper-3d-video.html#comments</comments>
		<pubDate>Tue, 20 Dec 2011 23:18:11 +0000</pubDate>
		<dc:creator>upa_kid</dc:creator>
				<category><![CDATA[Digital Tutors]]></category>
		<category><![CDATA[Graphics and Design]]></category>
		<category><![CDATA[Others Video]]></category>
		<category><![CDATA[Video Training]]></category>
		<category><![CDATA[D]]></category>
		<category><![CDATA[DigitaltoolboxTrainingLessons]]></category>
		<category><![CDATA[grasshopper]]></category>
		<category><![CDATA[On]]></category>
		<category><![CDATA[video]]></category>

		<guid isPermaLink="false">http://booktraining.ws/?p=131191</guid>
		<description><![CDATA[DigitaltoolboxTraining: Lessons on grasshopper 3d Video mp4 883 kb/s &#124; aac, 44100 Hz, stereo &#124; 1152&#215;720, 9.92 fps &#124; 1.99 GB Genre: Videotraining The video lessons on parametric modeling plug grasshopper3d program for Rhinoceros Lessons are divided into three categories of complexity: begin, intermediate, advanced Home: http://sevno.org/ Screenshot Download http://www.filesonic.com/folder/11535311]]></description>
			<content:encoded><![CDATA[<p><img src="http://i1189.photobucket.com/albums/z431/reevn/wwwdowneainfo/62b686c1c288835df72da390ff10ab8dysdi.jpg" width="250" /><br />
<b>DigitaltoolboxTraining: Lessons on grasshopper 3d Video</b><br />
mp4 883 kb/s | aac, 44100 Hz, stereo | 1152&#215;720, 9.92 fps | 1.99 GB<br />
<span id="more-131191"></span><br />
Genre: Videotraining</p>
<p>The video lessons on parametric modeling plug grasshopper3d program for Rhinoceros Lessons are divided into three categories of complexity:<br />
begin, intermediate, advanced<br />
Home: http://sevno.org/</p>
<p><b>Screenshot</b><br />
<img src="http://i1189.photobucket.com/albums/z431/reevn/wwwdowneainfo/1378c0fa04fb3bad1e16df6f5dc46371hklg.jpg" width="250"/><br />
<b>Download</b><br />
<a href="http://uploaded.to/ref/557340"><img src="http://i1189.photobucket.com/albums/z431/reevn/photo/preaccos.png" alt="http://i1189.photobucket.com/albums/z431/reevn/photo/preaccos.png" /></a><br />
<a href="http://www.filesonic.com/folder/11535311">http://www.filesonic.com/folder/11535311</a></p>
]]></content:encoded>
			<wfw:commentRss>http://booktraining.ws/graphics-and-design/digitaltoolboxtraining-lessons-on-grasshopper-3d-video.html/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>DTtraibing: Motorcycle Modeling Techniques in 3ds Max 53 videos</title>
		<link>http://booktraining.ws/graphics-and-design/dttraibing-motorcycle-modeling-techniques-in-3ds-max-53-videos-2.html</link>
		<comments>http://booktraining.ws/graphics-and-design/dttraibing-motorcycle-modeling-techniques-in-3ds-max-53-videos-2.html#comments</comments>
		<pubDate>Tue, 20 Dec 2011 07:57:07 +0000</pubDate>
		<dc:creator>upa_kid</dc:creator>
				<category><![CDATA[Digital Tutors]]></category>
		<category><![CDATA[Graphics and Design]]></category>
		<category><![CDATA[Video Training]]></category>
		<category><![CDATA[DS]]></category>
		<category><![CDATA[DTtraibingMotorcycle]]></category>
		<category><![CDATA[In]]></category>
		<category><![CDATA[Max]]></category>
		<category><![CDATA[modeling]]></category>
		<category><![CDATA[techniques]]></category>
		<category><![CDATA[Videos]]></category>

		<guid isPermaLink="false">http://booktraining.ws/?p=131165</guid>
		<description><![CDATA[DTtraibing: Motorcycle Modeling Techniques in 3ds Max 53 videos Filesonic &#124; 2.42 GB Genre: eLearning Learn production techniques to hard surface modeling, creative tips and tricks to building complex geometry, and a proven workflow to modeling detailed motorcycles and parts. Contains over 8 hours of self-paced training for artists using 3ds Max. Popular highlights include: [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://i1189.photobucket.com/albums/z431/reevn/wwwdowneainfo/bd8afab401d78d1f3340fbd6a9c6dc80sfrr.jpg" width="250" /><br />
<b>DTtraibing: Motorcycle Modeling Techniques in 3ds Max 53 videos </b><br />
Filesonic | 2.42 GB<br />
Genre: eLearning</p>
<p><span id="more-131165"></span><br />
Learn production techniques to hard surface modeling, creative tips and tricks to building complex geometry, and a proven workflow to modeling detailed motorcycles and parts.<br />
Contains over 8 hours of self-paced training for artists using 3ds Max.</p>
<p>Popular highlights include: Modeling from Blueprints; Hard Surface Modeling; Polygon Modeling Techniques; Spline-based Modeling Techniques; Understanding Metal-working Process; Motorcycle Parts Overview; Modeling Detail for Realism; Surface Tools; Creating Seam Detail; Creating Complex Shapes with Booleans; NURBS and Splines for Tubes and Wires; Creating Geometry from Existing Pieces; Adding Welds to Metal Pieces; Adding Bevels to Edges and Polygons; Modeling Different Types of Materials; Materials and Lighting; Texture Maps; Image-based Lighting; Reference Images; Tire Treads with Bump Maps; Setting up Hierarchies; Posing for Final Shots.</p>
<p>7 hrs. 59 min. |Released on February 6, 2009 |Project Files Included (63 MB)<br />
Required Software: 3ds Max 2009 and up (required to open project files)</p>
<p>53 videos in this course<br />
INFO: http://www.digitaltutors.com/11/training.php?pid=3610<br />
Home: http://sevno.org/</p>
<p><b>Screenshot</b><br />
<img src="http://i1189.photobucket.com/albums/z431/reevn/wwwdowneainfo/b2ab60vrxh.jpg" width="250"/><br />
<b>Download</b><br />
<a href="http://uploaded.to/ref/557340"><img src="http://i1189.photobucket.com/albums/z431/reevn/photo/preaccos.png" alt="http://i1189.photobucket.com/albums/z431/reevn/photo/preaccos.png" /></a><br />
<a href="http://www.filesonic.com/folder/9611911">http://www.filesonic.com/folder/9611911</a></p>
]]></content:encoded>
			<wfw:commentRss>http://booktraining.ws/graphics-and-design/dttraibing-motorcycle-modeling-techniques-in-3ds-max-53-videos-2.html/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>DTtraining: Creative Development Enhanced IK Animal Rigging DVD course</title>
		<link>http://booktraining.ws/graphics-and-design/dttraining-creative-development-enhanced-ik-animal-rigging-dvd-course-2.html</link>
		<comments>http://booktraining.ws/graphics-and-design/dttraining-creative-development-enhanced-ik-animal-rigging-dvd-course-2.html#comments</comments>
		<pubDate>Tue, 20 Dec 2011 07:56:22 +0000</pubDate>
		<dc:creator>upa_kid</dc:creator>
				<category><![CDATA[Digital Tutors]]></category>
		<category><![CDATA[Graphics and Design]]></category>
		<category><![CDATA[Video Training]]></category>
		<category><![CDATA[Animal]]></category>
		<category><![CDATA[course]]></category>
		<category><![CDATA[development]]></category>
		<category><![CDATA[DTtrainingCreative]]></category>
		<category><![CDATA[Enhanced]]></category>
		<category><![CDATA[IK]]></category>
		<category><![CDATA[rigging]]></category>

		<guid isPermaLink="false">http://booktraining.ws/?p=131163</guid>
		<description><![CDATA[DTtraining: Creative Development Enhanced IK Animal Rigging DVD course Filesonic &#8211; iNKiSO &#124; 3.56 GiB Genre: eLearning This course will teach the viewer how to rig a mountain lion harnessing the power of Enhanced IK in Maya. In this course Farley Chery will lead the viewer through the rigors of creating a control rig for [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://i1189.photobucket.com/albums/z431/reevn/wwwdowneainfo/e509f37ddeefryh.jpg" width="250" /><br />
<b>DTtraining: Creative Development Enhanced IK Animal Rigging DVD course</b><br />
Filesonic &#8211; iNKiSO | 3.56 GiB<br />
Genre: eLearning<br />
<span id="more-131163"></span></p>
<p>This course will teach the viewer how to rig a mountain lion harnessing the power of Enhanced IK in Maya.<br />
In this course Farley Chery will lead the viewer through the rigors of creating a control rig for one of the great cats using Enhanced IK in Maya 2012. While the course centers on a puma/panther these techniques work on all the great cats and any quadruped with similar anatomy. Much like his prior tutorial Motion Flow Rigging in Maya and much like the first amazing techniques are unveiled. New ideas on internal automation principles will be explored and old ones expanded on. The artist will create a robust rig with a more straight forward workflow then the previous course while still providing examples of problem solving techniques that arise when creating a complex rig. The course focuses on presenting new or different techniques wherever possible for comparison with more established systems. Rigging one of the great cats with enhanced IK makes for a very flexible control rig. The base system of Enhanced IK though is versatile enough to use with many other methodologies in Maya. Enhanced IK greatly improves the functionality of Inverse Kinematics in Maya. By the end of this course you will be armed with techniques to make efficient and robust rigs for feline and canine quadrupeds utilizing an enhanced control rig that is ready to be modified and finalized with your preferred hierarchies and dynamic parenting setups.<br />
Home: http://sevno.org/</p>
<p><b>Download</b><br />
<a href="http://uploaded.to/ref/557340"><img src="http://i1189.photobucket.com/albums/z431/reevn/photo/preaccos.png" alt="http://i1189.photobucket.com/albums/z431/reevn/photo/preaccos.png" /></a><br />
<a href="http://www.filesonic.com/folder/13651461">http://www.filesonic.com/folder/13651461</a><br />
<b>Mirror For Japan, EU, UAE, China, Au, Ru, SA, Brazil and Sing&#8230;</b><br />
<a href="http://www.filesonic.com/file/2700564064/sevno.org_David Essel - The Power of Transformational Thinking.part01.rar">http://www.filesonic.com/file/2700564064/sevno.org_David Essel &#8211; The Power of Transformational Thinking.part01.rar</a><br />
<a href="http://www.filesonic.com/file/2700599964/sevno.org_David Essel - The Power of Transformational Thinking.part02.rar">http://www.filesonic.com/file/2700599964/sevno.org_David Essel &#8211; The Power of Transformational Thinking.part02.rar</a><br />
<a href="http://www.filesonic.com/file/2700683574/sevno.org_David Essel - The Power of Transformational Thinking.part03.rar">http://www.filesonic.com/file/2700683574/sevno.org_David Essel &#8211; The Power of Transformational Thinking.part03.rar</a><br />
<a href="http://www.filesonic.com/file/2700769024/sevno.org_David Essel - The Power of Transformational Thinking.part04.rar">http://www.filesonic.com/file/2700769024/sevno.org_David Essel &#8211; The Power of Transformational Thinking.part04.rar</a><br />
<a href="http://www.filesonic.com/file/2700806244/sevno.org_David Essel - The Power of Transformational Thinking.part05.rar">http://www.filesonic.com/file/2700806244/sevno.org_David Essel &#8211; The Power of Transformational Thinking.part05.rar</a><br />
<a href="http://www.filesonic.com/file/2701047314/sevno.org_David Essel - The Power of Transformational Thinking.part06.rar">http://www.filesonic.com/file/2701047314/sevno.org_David Essel &#8211; The Power of Transformational Thinking.part06.rar</a><br />
<a href="http://www.filesonic.com/file/2701245154/sevno.org_David Essel - The Power of Transformational Thinking.part07.rar">http://www.filesonic.com/file/2701245154/sevno.org_David Essel &#8211; The Power of Transformational Thinking.part07.rar</a><br />
<a href="http://www.filesonic.com/file/2701277144/sevno.org_David Essel - The Power of Transformational Thinking.part08.rar">http://www.filesonic.com/file/2701277144/sevno.org_David Essel &#8211; The Power of Transformational Thinking.part08.rar</a><br />
<a href="http://www.filesonic.com/file/2701332264/sevno.org_David Essel - The Power of Transformational Thinking.part09.rar">http://www.filesonic.com/file/2701332264/sevno.org_David Essel &#8211; The Power of Transformational Thinking.part09.rar</a><br />
<a href="http://www.filesonic.com/file/2701404994/sevno.org_David Essel - The Power of Transformational Thinking.part10.rar">http://www.filesonic.com/file/2701404994/sevno.org_David Essel &#8211; The Power of Transformational Thinking.part10.rar</a><br />
<a href="http://www.filesonic.com/file/2701507394/sevno.org_David Essel - The Power of Transformational Thinking.part11.rar">http://www.filesonic.com/file/2701507394/sevno.org_David Essel &#8211; The Power of Transformational Thinking.part11.rar</a><br />
<a href="http://www.filesonic.com/file/2701663134/sevno.org_David Essel - The Power of Transformational Thinking.part12.rar">http://www.filesonic.com/file/2701663134/sevno.org_David Essel &#8211; The Power of Transformational Thinking.part12.rar</a><br />
<a href="http://www.filesonic.com/file/2701586624/sevno.org_David Essel - The Power of Transformational Thinking.part13.rar">http://www.filesonic.com/file/2701586624/sevno.org_David Essel &#8211; The Power of Transformational Thinking.part13.rar</a></p>
]]></content:encoded>
			<wfw:commentRss>http://booktraining.ws/graphics-and-design/dttraining-creative-development-enhanced-ik-animal-rigging-dvd-course-2.html/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Collection of lessons Introduction to Photoshop CS5 &#8211; DTtraining</title>
		<link>http://booktraining.ws/graphics-and-design/collection-of-lessons-introduction-to-photoshop-cs5-dttraining-2.html</link>
		<comments>http://booktraining.ws/graphics-and-design/collection-of-lessons-introduction-to-photoshop-cs5-dttraining-2.html#comments</comments>
		<pubDate>Tue, 20 Dec 2011 07:55:39 +0000</pubDate>
		<dc:creator>upa_kid</dc:creator>
				<category><![CDATA[Digital Tutors]]></category>
		<category><![CDATA[Graphics and Design]]></category>
		<category><![CDATA[Video Training]]></category>
		<category><![CDATA[Collection]]></category>
		<category><![CDATA[CS]]></category>
		<category><![CDATA[DTtraining]]></category>
		<category><![CDATA[introduction]]></category>
		<category><![CDATA[lessons]]></category>
		<category><![CDATA[photoshop]]></category>
		<category><![CDATA[to]]></category>

		<guid isPermaLink="false">http://booktraining.ws/?p=131161</guid>
		<description><![CDATA[Collection of lessons Introduction to Photoshop CS5 &#8211; DTtraining Filesonic &#124; 3.11 GB Required Software: Photoshop CS5 and later In this collection of lessons we will learn the fundamental tools, techniques and workflows for Photoshop CS5. It can safely be said that Photoshop is truly the backbone of the computer graphics industry. From video games [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://i1189.photobucket.com/albums/z431/reevn/wwwdowneainfo/a9c919bw.jpg" width="250" /><br />
<b>Collection of lessons Introduction to Photoshop CS5 &#8211; DTtraining</b><br />
Filesonic  | 3.11 GB<br />
Required Software: Photoshop CS5 and later</p>
<p><span id="more-131161"></span><br />
In this collection of lessons we will learn the fundamental tools, techniques and workflows for Photoshop CS5.</p>
<p>It can safely be said that Photoshop is truly the backbone of the computer graphics industry. From video games to movies and every area in between, I would estimate that Photoshop is the most commonly used application by working professionals in any creative field. Now learning how to use a program like Photoshop can seem like a daunting task, I completely understand. Let me assure you of this, throughout this course, my goal is to teach you the tools, concepts and workflows you will need to succeed with Photoshop. Not only this, but I will break them down so that they are easy to understand. We will dive in and learn about every key area, providing you with a solid foundation. It’s important to me that you not only learn the basics of Photoshop but that you also develop good habits when it comes to this truly amazing application.<br />
73 videos in this course<br />
Home PAGE:– http://www.digitaltutors.com/11/training.php?pid=85<br />
Home: http://sevno.org/</p>
<p><b>Download</b><br />
<a href="http://uploaded.to/ref/557340"><img src="http://i1189.photobucket.com/albums/z431/reevn/photo/preaccos.png" alt="http://i1189.photobucket.com/albums/z431/reevn/photo/preaccos.png" /></a><br />
<a href="http://www.filesonic.com/folder/10127531">http://www.filesonic.com/folder/10127531</a><br />
<b>Mirror For Japan, EU, UAE, China, Au, Ru, SA, Brazil and Sing&#8230;</b><br />
<a href="http://www.filesonic.com/file/1724317894/sevno.org_Digital Tutors – Introduction to Photoshop CS5.part1.rar">http://www.filesonic.com/file/1724317894/sevno.org_Digital Tutors – Introduction to Photoshop CS5.part1.rar</a><br />
<a href="http://www.filesonic.com/file/1724323984/sevno.org_Digital Tutors – Introduction to Photoshop CS5.part2.rar">http://www.filesonic.com/file/1724323984/sevno.org_Digital Tutors – Introduction to Photoshop CS5.part2.rar</a><br />
<a href="http://www.filesonic.com/file/1724339274/sevno.org_Digital Tutors – Introduction to Photoshop CS5.part3.rar">http://www.filesonic.com/file/1724339274/sevno.org_Digital Tutors – Introduction to Photoshop CS5.part3.rar</a><br />
<a href="http://www.filesonic.com/file/1724342714/sevno.org_Digital Tutors – Introduction to Photoshop CS5.part4.rar">http://www.filesonic.com/file/1724342714/sevno.org_Digital Tutors – Introduction to Photoshop CS5.part4.rar</a><br />
<a href="http://www.filesonic.com/file/1724351954/sevno.org_Digital Tutors – Introduction to Photoshop CS5.part5.rar">http://www.filesonic.com/file/1724351954/sevno.org_Digital Tutors – Introduction to Photoshop CS5.part5.rar</a><br />
<a href="http://www.filesonic.com/file/1724362574/sevno.org_Digital Tutors – Introduction to Photoshop CS5.part6.rar">http://www.filesonic.com/file/1724362574/sevno.org_Digital Tutors – Introduction to Photoshop CS5.part6.rar</a><br />
<a href="http://www.filesonic.com/file/1724372324/sevno.org_Digital Tutors – Introduction to Photoshop CS5.part7.rar">http://www.filesonic.com/file/1724372324/sevno.org_Digital Tutors – Introduction to Photoshop CS5.part7.rar</a><br />
<a href="http://www.filesonic.com/file/1724375064/sevno.org_Digital Tutors – Introduction to Photoshop CS5.part8.rar">http://www.filesonic.com/file/1724375064/sevno.org_Digital Tutors – Introduction to Photoshop CS5.part8.rar</a></p>
]]></content:encoded>
			<wfw:commentRss>http://booktraining.ws/graphics-and-design/collection-of-lessons-introduction-to-photoshop-cs5-dttraining-2.html/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
	</channel>
</rss>

