19 Jan 10 CG ACADEMY – MODELING FUNDAMENTALS2: POLYGONAL MESH MODELLING(3DS MAX)

CG ACADEMY – MODELING FUNDAMENTALS2: POLYGONAL MESH MODELLING(3DS MAX)
This DVD continues our series on modelling fundamentals by exploring polygonal modelling. You will be shown the key differences between the Edit Mesh and Edit Poly geometry types. You’ll be shown the main elements of mesh editing, including creating polygons from scratch, attaching and detaching meshes, flipping Normals, modifying smoothing groups and material IDs, ring selection and division, bevelling and much more.
This DVD is aimed at a user who is new to 3dsmax and modelling. The DVD assumes the user has completed DVD1 in this series, or has the skills equivalent to those taught in that DVD. Chapter 01: EMesh – Structure & SubObjects
Chris starts with a look at the basic elements that make up the Editable Mesh geometry type.
Chapter 02: Creating Faces & Issues
We look at how we can create new faces within an e-mesh from scratch, and also at issues that can arise during face creation and editing.
Chapter 03: Attach/Detach & Weld/Split
Chris then shows us how we can detach parts of the e-mesh into a separate object, and also how we can attach meshes together.
Chapter 04: Manipulation & Soft Selections
Here we learn how we can effectively manipulate the sub elements of the mesh and how to use the soft selection system for more organic adjustments.
Chapter 05: E-Mesh – Smoothing & Material IDs
Now we explore how we can define smoothing boundaries on our mesh and also how to define material ids, allowing more than one material on a single scene object.
Chapter 06: E Poly – Structure & Sub-Objects
Now we have a decent grasp of the E Mesh Chris moves on to explore the E Polys unique features. We make a start with its sub elements. Chapter 07: Edge-Rings & Loops
A Key feature of the E Poly are the Edge Ring and Loop selection and editing tools. We take a brief look at these features here. (We will return to this topic in-depth in DVD 4 in the series on Sub-D modelling).
Chapter 08: Setting-Up The Go-Cart Frame
Now we have a firm grasp of both mesh types, we move on and start preparation for modelling elements of our go-cart model using poly modelling techniques.
Chapter 09: Continuing The Frame
Chris shows us how to model the entire carts frame from a Primitive, using an E Poly centric workflow.
Chapter 10: Refining The Frame
We then return the basic frame and refine it further in a number of areas using a variety of tools.
Chapter 11: Modelling Tips & Best Practices
With the modelling out of the way Chris runs through a number of modelling tips and best practices.
Chapter 12: Scene Organisation Techniques
And we complete this DVD with a look at some methods you can use to better organise your modelling.
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