11 Dec 08 Simply Maya – The Pirate Ship

If you are a fan of the big sea and love old ships then the Pirate modeling – texturing tutorial is for you. This tutorial is intended for intermediate to advanced users of Maya who have a good understanding of the tools set.
You will start off the pirate ship project by creating Image planes to use as reference to achieve the basic shape and size of our ship using nurbs primitives and nurbs curves. Once we have our ship blocked out we will begin converting into polygons to start adding details to the wood on the side of the ship. We?l be using a variety of tools and techniques such as split polygon tool, ?ove vertices?as well as ?onvert to Subdivisions?o have a bit more control over shaping the geometry. We will also do more nurbs curve work to create ropes that hang down from the sails. After are ship model is complete the tutorial switches to preparing the model for texturing.
We will then enter the world of UV layouts and will be using a few different options to achieve this called such as automatic map?nd planar map? as well as learn how to effectively move any UVs that are overlapped using the tools in the UV editor to obtain a flat map. Once our UV? are finished and we?e taken a UV snap shot we then import our snapshot into a paint program and learn how to color and hand paint the ships?urface.
Areas covered in the paint section are using layers, staining of the surfaces, as well as use of a few filters. Once we have our colors complete its off to create our bump and secular maps which creates depth to surface flaws such as cracks and adds a more realistic look.
Size : 1.64 GB
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