Exam 70-290 Managing and Maintaining a Microsoft Windows Server 2003 Environment


Exam 70-290 Managing and Maintaining a Microsoft Windows Server 2003 Environment
English | MP4 | H264 773 kbps 29.970 fps | 320 x 240
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DigitalTutors – CreativeDevelopment: Creating a Game-Ready Sci-Fi Environment in Maya 2013


DigitalTutors – CreativeDevelopment: Creating a Game-Ready Sci-Fi Environment in Maya 2013
English | 2h 32m | AVC 1280×720 15 fps | AAC 192 Kbps 32.0 KHz | 1.76 GB
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Gn0mon – Environment Art Direction for Games: Volumes 1-2

 

Gn0mon - Environment Art Direction for Games: Volumes 1-2
Gn0mon – Environment Art Direction for Games: Volumes 1-2

Flash Video | English | MOV | 1280 x 720 | AVC ~1842 kbps | 23.976 fps
AAC | 61 kbps | 44.1 KHz | 2 channels | 2.18 GB
Genre: Video Tutorial / Drawing, Adobe Photoshop

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The Strategic CFO – Creating Value in a Dynamic Market Environment – $inger


The Strategic CFO – Creating Value in a Dynamic Market Environment – $inger
Publisher: $inger | ISBN: 3642043488 | 2012 | PDF | 330 pages | 5.7 MB
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The Legal Environment of Business, 10 edition – S–th-W..t.er,n C..ge/W-st


The Legal Environment of Business, 10 edition – S–th-W..t.er,n C..ge/W-st
S–th-W..t.er,n C..ge/W-st | 2008 | ISBN: 0324654367 | 784 pages | PDF | 12,2 MB

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Environment Modeling for Games with Nate Stephens

Environment Modeling for Games with Nate StephensEnvironment Modeling for Games with Nate Stephens
English | AVC1 1024×768 15 fps | AAC 64 Kbps 22.05 KHz | 2.26 GB
Genre: eLearning
In this demonstration, Nate explains and shows the process by which a piece of concept art is interpreted and used to model out a game environment in Maya. In the process, Nate will explain various modeling tools, techniques, and workflows, as well as numerous theories and methods used to create game art. A timelapse video of the entire modeling session is included so that the viewer can see and understand all the techniques being used. Nate will also cover common errors and mistakes to avoid so that the scene will run efficiently in real time and light correctly Continue reading Environment Modeling for Games with Nate Stephens

FXPHD MOD301 – Advanced Environment

FXPHD MOD301 - Advanced EnvironmentFXPHD MOD301 – Advanced Environment
English | MOV | YUV420P | 1152×720 | 534 kb/s | 30.00 fps | AAC, Mono (Eng) | 5.28 GB
Genre: Video Training
For our first environment modelling-centric course at fxphd, Wayne Robson will be covering the creation of the highly detailed cathedral interior of Durham Cathedral in England. Its final use is as background to fair number of green screen live action plates, so a photo real asset is needed. Robson will cover the creation , texturing and final lighting and materials using combination of Mudbox and 3DSMax. Although these apps are used, other applications can be used as well Continue reading FXPHD MOD301 – Advanced Environment